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Tomb of Horrors - example of many, or one of a kind?
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<blockquote data-quote="terrya" data-source="post: 5682960" data-attributes="member: 6672005"><p>The inconsistencies are common in all of the older modules, as they are in real life. For example I would compare searching a sack full of grain to asking a girl if she would like to have sex. She may say yes and youve just hit the jackpot (the grain had a +4 sword in it) or she may slap you and call over her 6 ft 8 Body building Bf (save vs poison or die). This is what makes for good role playing and attatchment to your charecter because its actually realistic enough for you to become engrosed in the experiance and not the number you rolled on your dice.</p><p> </p><p>I personally believe from what I have seen TOH was designed to test a certian genre of player skill (one that I and many others love) but is not a test of inteligance, just experiance, persistance and at times both logical and ilogical thought. Which is brilliant considering its meant to be designed by a long dead mad lich, again realism!</p><p> </p><p>I may be way off the mark in saying it but bullgrit seems to off had a bad experiance playing the module as it doesnt fit his style of play more than anything. That or he strugled with it but i doubt it as he does seem to be a pretty smart guy and if he did he was just being lazy, which is what some people game to be.</p><p> </p><p>It suprises me how many people share his opinion also, people who have played since 1E and actually think that games improved. The whole argument around this module is just another way of arguing Story telling vs crafting your own story with a strong hint of paranoia! Some more time constricted games will always prefer story telling but then they cant call them self role players and as ive stated before will simply get more from a computer game and should not even try to play a module written by Gary or 99% of pre 3.X material.</p></blockquote><p></p>
[QUOTE="terrya, post: 5682960, member: 6672005"] The inconsistencies are common in all of the older modules, as they are in real life. For example I would compare searching a sack full of grain to asking a girl if she would like to have sex. She may say yes and youve just hit the jackpot (the grain had a +4 sword in it) or she may slap you and call over her 6 ft 8 Body building Bf (save vs poison or die). This is what makes for good role playing and attatchment to your charecter because its actually realistic enough for you to become engrosed in the experiance and not the number you rolled on your dice. I personally believe from what I have seen TOH was designed to test a certian genre of player skill (one that I and many others love) but is not a test of inteligance, just experiance, persistance and at times both logical and ilogical thought. Which is brilliant considering its meant to be designed by a long dead mad lich, again realism! I may be way off the mark in saying it but bullgrit seems to off had a bad experiance playing the module as it doesnt fit his style of play more than anything. That or he strugled with it but i doubt it as he does seem to be a pretty smart guy and if he did he was just being lazy, which is what some people game to be. It suprises me how many people share his opinion also, people who have played since 1E and actually think that games improved. The whole argument around this module is just another way of arguing Story telling vs crafting your own story with a strong hint of paranoia! Some more time constricted games will always prefer story telling but then they cant call them self role players and as ive stated before will simply get more from a computer game and should not even try to play a module written by Gary or 99% of pre 3.X material. [/QUOTE]
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