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Tomb of horrors first time running it for 5e making some changes for my players looking for some input from the community
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<blockquote data-quote="Stormonu" data-source="post: 8008729" data-attributes="member: 52734"><p>If you're going to add extra combat encounters to the module, I'd suggest they be "puzzle fights" instead of straight up brawls to keep in spirit of the original module. Direct approach to fighting anything lingering in the Tomb should be a Deadly+ encounter unless the characters figure out the "trick" that gives them an edge to lessen the danger. An extra guardian or two sprinkled at entryways here and there should spice things up for those looking for fights.</p><p></p><p>Overall, I wouldn't suggest making the adventure fight heavy. It's purposely a thinking puzzle adventure and you and your group would be better served with a different adventure if you all are more into the combat side of things.</p><p></p><p>Besides, the way the tomb is laid out, there would be nothing that would prevent the characters from taking a long rest between each room/encounter, regardless how long you stretch out rests and the PC's likely have spells that make food/water/sleep/travel to town irrelevant.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 8008729, member: 52734"] If you're going to add extra combat encounters to the module, I'd suggest they be "puzzle fights" instead of straight up brawls to keep in spirit of the original module. Direct approach to fighting anything lingering in the Tomb should be a Deadly+ encounter unless the characters figure out the "trick" that gives them an edge to lessen the danger. An extra guardian or two sprinkled at entryways here and there should spice things up for those looking for fights. Overall, I wouldn't suggest making the adventure fight heavy. It's purposely a thinking puzzle adventure and you and your group would be better served with a different adventure if you all are more into the combat side of things. Besides, the way the tomb is laid out, there would be nothing that would prevent the characters from taking a long rest between each room/encounter, regardless how long you stretch out rests and the PC's likely have spells that make food/water/sleep/travel to town irrelevant. [/QUOTE]
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Tomb of horrors first time running it for 5e making some changes for my players looking for some input from the community
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