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Tomb of horrors first time running it for 5e making some changes for my players looking for some input from the community
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<blockquote data-quote="Nightbeat84" data-source="post: 8008757" data-attributes="member: 6976164"><p>I like that idea will have to work on it. My intention is not to be combat heavy more random fights during some of the puzzles maybe to give more tension. More combat medium. Was also thinking locking them in similar to the tomb of the 9 gods in tomb of annihilation which also had a great chart that prevented teleportation outside the tomb that I will steal. Seemed interesting. It made most of those spells teleport to a specific location in the tomb instead or did not work</p></blockquote><p></p>
[QUOTE="Nightbeat84, post: 8008757, member: 6976164"] I like that idea will have to work on it. My intention is not to be combat heavy more random fights during some of the puzzles maybe to give more tension. More combat medium. Was also thinking locking them in similar to the tomb of the 9 gods in tomb of annihilation which also had a great chart that prevented teleportation outside the tomb that I will steal. Seemed interesting. It made most of those spells teleport to a specific location in the tomb instead or did not work [/QUOTE]
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Community
General Tabletop Discussion
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Tomb of horrors first time running it for 5e making some changes for my players looking for some input from the community
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