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Tomb of horrors first time running it for 5e making some changes for my players looking for some input from the community
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<blockquote data-quote="Nightbeat84" data-source="post: 8008800" data-attributes="member: 6976164"><p>That's just it was originally design with time limit because of tournament play. We aren't running a tournament this is at home so in that sense adding some combat could perhaps add a timer back in and the tension. Having a great big monster coming at you while trying to open a door and your in a hurry because eit is going to kill you unless you get throught the obstacle it adds tension does it not I've seen it in horror games and mboies/shows?</p></blockquote><p></p>
[QUOTE="Nightbeat84, post: 8008800, member: 6976164"] That's just it was originally design with time limit because of tournament play. We aren't running a tournament this is at home so in that sense adding some combat could perhaps add a timer back in and the tension. Having a great big monster coming at you while trying to open a door and your in a hurry because eit is going to kill you unless you get throught the obstacle it adds tension does it not I've seen it in horror games and mboies/shows? [/QUOTE]
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Tomb of horrors first time running it for 5e making some changes for my players looking for some input from the community
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