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*Dungeons & Dragons
Tomb of Horrors: Is All Poison Save or Die?
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<blockquote data-quote="Sands999" data-source="post: 7028326" data-attributes="member: 6801542"><p>I'm going full force. They'll quickly know what they're up against when they see the face of the green devil. That said, if they do all die, I won't just leave them that way. I'll bring them back for the campaign because their allies would definitely come looking for them. But of course I won't tell them that right away hehe. </p><p></p><p>I've also introduced the idea of running a side quest for this campaign using different characters. They'll be able to try out different play test classes and races. Break things up. So if they do all get offed, I'm thinking that they're characters will be brought back by an ally. But months will have passed since they died and things in the campaign will have changed. The plan would be to introduce that resurrection moment at the end. Then next game delve into side quests that have changed the setting somewhat in my home brew. </p><p></p><p>In this way I feel I will give them a real chance to test themselves against the REAL ToH, and not end their characters and the campaign if they fail. So if they survive it is well earned and they'll walk away with a shirt saying "I suRcice the Tomb of Horrors". If not, it'll be a plot point into the campaign arc. </p><p></p><p>What do you think of that?</p></blockquote><p></p>
[QUOTE="Sands999, post: 7028326, member: 6801542"] I'm going full force. They'll quickly know what they're up against when they see the face of the green devil. That said, if they do all die, I won't just leave them that way. I'll bring them back for the campaign because their allies would definitely come looking for them. But of course I won't tell them that right away hehe. I've also introduced the idea of running a side quest for this campaign using different characters. They'll be able to try out different play test classes and races. Break things up. So if they do all get offed, I'm thinking that they're characters will be brought back by an ally. But months will have passed since they died and things in the campaign will have changed. The plan would be to introduce that resurrection moment at the end. Then next game delve into side quests that have changed the setting somewhat in my home brew. In this way I feel I will give them a real chance to test themselves against the REAL ToH, and not end their characters and the campaign if they fail. So if they survive it is well earned and they'll walk away with a shirt saying "I suRcice the Tomb of Horrors". If not, it'll be a plot point into the campaign arc. What do you think of that? [/QUOTE]
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