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*Dungeons & Dragons
Tomb of Horrors: Is All Poison Save or Die?
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<blockquote data-quote="MechaPilot" data-source="post: 7029980" data-attributes="member: 82779"><p>Save or die is weak. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> What's the fun in poison if it kills instantly? The expectation of death is so much more enjoyable.</p><p></p><p>In my homebrew setting I have a poison that doesn't immediately kill you and doesn't deal HP damage. My players have seen it in action once, and they are terrified of it.</p><p></p><p>Naricium</p><p>Naricium is a brittle, purple-pink mettaloid that grows in crystal formations. Sages speculate that in places rich with magical energies, especially necromantic energies, the magics corrupt already poisonous substances like arsenic into naricium, though no one knows for certain. Naricium is incredibly deadly. Only the Darve* are skilled at fashioning naricium into viable weapons. Such weapons are incredibly expensive (When naricium is made into coins, one naricium coin is worth 100 platinum pieces). When wounded with a naricium blade, the metal is rapidly absorbed into the blood, dissolving part of the weapon in the process.</p><p></p><p>A creature struck by a naricium weapon must make a DC 20 Con save. Failure means the target accrues one failed death save and suffers from naricium poisoning. At the end of each day, the poisoned character must make a DC 10 death save. A failure will accrue another failed death save; a success will remove one failed death save. However, even if the character succeeds on this death save while having no failures to remove, the character remains poisoned. Apart from the incredibly rare antidote known only to the Darve, only a greater restoration spell cast with a secret focus can cure naricium poisoning. A character with naricium poisoning who is raised from the dead remains poisoned and must still have the poison magically removed.</p><p></p><p>A naricium weapon is good for five successful strikes before it has dissolved enough to be unusable as a weapon.</p><p></p><p></p><p></p><p>*The Darve are the dark elves of my homebrew setting.</p><p></p><p></p><p></p><p>Edit: I nearly forgot, the Darve also tend to coat their ranged weapons with a DC 15 poison that on a failure imposes disadvantage on poison saves for one minute (it does an additional 2 damage instead on a successful save).</p></blockquote><p></p>
[QUOTE="MechaPilot, post: 7029980, member: 82779"] Save or die is weak. :p What's the fun in poison if it kills instantly? The expectation of death is so much more enjoyable. In my homebrew setting I have a poison that doesn't immediately kill you and doesn't deal HP damage. My players have seen it in action once, and they are terrified of it. Naricium Naricium is a brittle, purple-pink mettaloid that grows in crystal formations. Sages speculate that in places rich with magical energies, especially necromantic energies, the magics corrupt already poisonous substances like arsenic into naricium, though no one knows for certain. Naricium is incredibly deadly. Only the Darve* are skilled at fashioning naricium into viable weapons. Such weapons are incredibly expensive (When naricium is made into coins, one naricium coin is worth 100 platinum pieces). When wounded with a naricium blade, the metal is rapidly absorbed into the blood, dissolving part of the weapon in the process. A creature struck by a naricium weapon must make a DC 20 Con save. Failure means the target accrues one failed death save and suffers from naricium poisoning. At the end of each day, the poisoned character must make a DC 10 death save. A failure will accrue another failed death save; a success will remove one failed death save. However, even if the character succeeds on this death save while having no failures to remove, the character remains poisoned. Apart from the incredibly rare antidote known only to the Darve, only a greater restoration spell cast with a secret focus can cure naricium poisoning. A character with naricium poisoning who is raised from the dead remains poisoned and must still have the poison magically removed. A naricium weapon is good for five successful strikes before it has dissolved enough to be unusable as a weapon. *The Darve are the dark elves of my homebrew setting. Edit: I nearly forgot, the Darve also tend to coat their ranged weapons with a DC 15 poison that on a failure imposes disadvantage on poison saves for one minute (it does an additional 2 damage instead on a successful save). [/QUOTE]
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