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Tomb of Horrors: Is All Poison Save or Die?
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<blockquote data-quote="schnee" data-source="post: 7036621" data-attributes="member: 16728"><p>I've run this dungeon twice.</p><p></p><p>I'm old and have gray hair, heed my wisdom. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Either:</p><p></p><p>Spend a significant enough part of the campaign leading up to the Tomb letting them know this is a horrifyingly difficult challenge, and use a lot of puzzles and traps that increasingly get more damaging and deadly, so it teaches them to take the dungeon on it's own terms - as a test of their ability to solve problems without taking stupid risks...</p><p></p><p>OR</p><p></p><p>Give them a bunch of pre-gens and make it a one-shot with those pregens, just like it was built for - as a tournament dungeon at Origins to determine a 'winner' quickly and brutally between a bunch of teams playing simultaneously.</p><p></p><p>Wimping the thing down with less-than-deadly effects defeats the purpose it was made for - to see how careful and analytical your players are. </p><p></p><p>Both times I ran it my players 'beat' the dungeon with the only deaths coming at the final battle. 2e and 3.5e.</p></blockquote><p></p>
[QUOTE="schnee, post: 7036621, member: 16728"] I've run this dungeon twice. I'm old and have gray hair, heed my wisdom. :D Either: Spend a significant enough part of the campaign leading up to the Tomb letting them know this is a horrifyingly difficult challenge, and use a lot of puzzles and traps that increasingly get more damaging and deadly, so it teaches them to take the dungeon on it's own terms - as a test of their ability to solve problems without taking stupid risks... OR Give them a bunch of pre-gens and make it a one-shot with those pregens, just like it was built for - as a tournament dungeon at Origins to determine a 'winner' quickly and brutally between a bunch of teams playing simultaneously. Wimping the thing down with less-than-deadly effects defeats the purpose it was made for - to see how careful and analytical your players are. Both times I ran it my players 'beat' the dungeon with the only deaths coming at the final battle. 2e and 3.5e. [/QUOTE]
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