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General Tabletop Discussion
*Pathfinder & Starfinder
Tomb of Horrors is not working out (spoilers)
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<blockquote data-quote="Saagael" data-source="post: 5684202" data-attributes="member: 84839"><p>I would highly suggest looking at some of the 4thCore adventures, and maybe taking a page from their book. <a href="http://slamdancr.com/wp/2011/02/saturday-night-delves-1-revenge-of-the-iron-lich/" target="_blank">The Revenge of the Iron Lich</a> adventure is one I recently ran and it is very deadly and fun.</p><p></p><p>Some notes on making things more challenging:</p><p></p><p>* Don't use passive perception. </p><p>* More importantly, once the players roll perception, they can't roll it again. If they didn't see anything, then no amount of searching will clue them into it.</p><p>* I don't know what level this is, but you could add 10 to the DCs if they are succeeding too much.</p><p>* Deal healing surge damage. Don't just deal 2d10 damage, deal 2d4 <em>surges</em> in damage.</p><p>* Punish the players for lingering in areas while they deliberate and bemoan their choices. Maybe traps recharge after 5 minutes and attacks them again for 2 surges of damage.</p><p>* Give the players incentive to leave. Maybe a room fills with gas, and for every turn you end in the gas, you make save or die. The players will surely leave, even if they don't want to venture further.</p><p></p><p>Anyway, these are just some things I learned while attempting to run a "super scary and deadly" adventure. Use them as you see fit, and good luck! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Saagael, post: 5684202, member: 84839"] I would highly suggest looking at some of the 4thCore adventures, and maybe taking a page from their book. [URL="http://slamdancr.com/wp/2011/02/saturday-night-delves-1-revenge-of-the-iron-lich/"]The Revenge of the Iron Lich[/URL] adventure is one I recently ran and it is very deadly and fun. Some notes on making things more challenging: * Don't use passive perception. * More importantly, once the players roll perception, they can't roll it again. If they didn't see anything, then no amount of searching will clue them into it. * I don't know what level this is, but you could add 10 to the DCs if they are succeeding too much. * Deal healing surge damage. Don't just deal 2d10 damage, deal 2d4 [I]surges[/I] in damage. * Punish the players for lingering in areas while they deliberate and bemoan their choices. Maybe traps recharge after 5 minutes and attacks them again for 2 surges of damage. * Give the players incentive to leave. Maybe a room fills with gas, and for every turn you end in the gas, you make save or die. The players will surely leave, even if they don't want to venture further. Anyway, these are just some things I learned while attempting to run a "super scary and deadly" adventure. Use them as you see fit, and good luck! :) [/QUOTE]
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Tomb of Horrors is not working out (spoilers)
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