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*Pathfinder & Starfinder
Tomb of Horrors is not working out (spoilers)
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<blockquote data-quote="Saagael" data-source="post: 5684210" data-attributes="member: 84839"><p>I'm not sure how successful you'll be in trying to force the players to act as if they don't have knowledge they have; that would end badly in my group. What I would suggest telling them that there may be a trap in the room (this may or may not be true. Switch it up. Misdirection is fun!).</p><p></p><p>If they fail their check, don't just tell them they don't find traps, tell them that they really think there's a trap in a not trapped area. If they'v'e pumped Perception as much as you say, they'll think they're just that good.</p><p></p><p>Do this every so often, so sometimes failure means they don't see anything, and sometimes they see traps that aren't there. After this, even when the players see a trap because they succeeded the check, they may try to find a way around it, or they'll disregard the warning, thinking that its a bad roll. </p><p></p><p>I do this to my players and I <em>love</em> the confusion that ensues. </p><p></p><p>* Player rolls for detect magic. Fumbles it, still rolls really high thanks to high skill mod.</p><p>* "That oversized urn seems to have lots of magic, perhaps like an artifact" </p><p>* Player proceeds to try to dislodge the urn, hoping for riches.</p><p>* Player finds out its a normal urn after 2 adventures of carrying it around. No one else bothered to question him.</p></blockquote><p></p>
[QUOTE="Saagael, post: 5684210, member: 84839"] I'm not sure how successful you'll be in trying to force the players to act as if they don't have knowledge they have; that would end badly in my group. What I would suggest telling them that there may be a trap in the room (this may or may not be true. Switch it up. Misdirection is fun!). If they fail their check, don't just tell them they don't find traps, tell them that they really think there's a trap in a not trapped area. If they'v'e pumped Perception as much as you say, they'll think they're just that good. Do this every so often, so sometimes failure means they don't see anything, and sometimes they see traps that aren't there. After this, even when the players see a trap because they succeeded the check, they may try to find a way around it, or they'll disregard the warning, thinking that its a bad roll. I do this to my players and I [I]love[/I] the confusion that ensues. * Player rolls for detect magic. Fumbles it, still rolls really high thanks to high skill mod. * "That oversized urn seems to have lots of magic, perhaps like an artifact" * Player proceeds to try to dislodge the urn, hoping for riches. * Player finds out its a normal urn after 2 adventures of carrying it around. No one else bothered to question him. [/QUOTE]
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Tomb of Horrors is not working out (spoilers)
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