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Tomb of Horrors is not working out (spoilers)
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<blockquote data-quote="TerraDave" data-source="post: 5684617" data-attributes="member: 22260"><p>I ran this and we had great fun with it. 4E is a nerf, but overall I prefer the way something like this plays in 4E. (For all that they will tell you about walking through 10 feet of snow barefoot in the good old days, 10-14 level 1E charecters that go through ToH would have done so using oodles of high level magic, henchmen, and other resources, don't believe grandpa's hype).</p><p></p><p>Now, the OP confused me, as there are several challenges that cannot be found or bypassed with perception, including traps that say they cannot be found with perception! The chappel is mentioned. As per the module text, no trap in there can be found with perception, and the only thing that can you want them to find. </p><p></p><p>I don't really know what is happening at the table. I would certainly limit passive perception, and maybe use it just to give hints, to avoid searching every nook and cranny. Unless they are really stuck, I would never allow for a perception check to do something if it is not explicit in the adventure. </p><p></p><p>It gets harder (the first is actually just a warm up). Just remember: challenge the player. If they live up to the challenge, fine. If not, even better.</p></blockquote><p></p>
[QUOTE="TerraDave, post: 5684617, member: 22260"] I ran this and we had great fun with it. 4E is a nerf, but overall I prefer the way something like this plays in 4E. (For all that they will tell you about walking through 10 feet of snow barefoot in the good old days, 10-14 level 1E charecters that go through ToH would have done so using oodles of high level magic, henchmen, and other resources, don't believe grandpa's hype). Now, the OP confused me, as there are several challenges that cannot be found or bypassed with perception, including traps that say they cannot be found with perception! The chappel is mentioned. As per the module text, no trap in there can be found with perception, and the only thing that can you want them to find. I don't really know what is happening at the table. I would certainly limit passive perception, and maybe use it just to give hints, to avoid searching every nook and cranny. Unless they are really stuck, I would never allow for a perception check to do something if it is not explicit in the adventure. It gets harder (the first is actually just a warm up). Just remember: challenge the player. If they live up to the challenge, fine. If not, even better. [/QUOTE]
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