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Tomb of Horrors - your experiences?
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<blockquote data-quote="Orius" data-source="post: 1647608" data-attributes="member: 8863"><p>I have the reproduction of the original that was included in <em>Return to the Tomb of Horrors</em> (I was 2 years old when it was first published, so...) and I ran it as a one-shot adventure a couple of years ago on Halloween. The players used the pregenerated characters in the back. They tried the two fake entrances first, to my delight, and then headed into the dungeon. They made it as far as the room with the altar and the sex-changing portal, and we stopped there. I think two of the pregen character got killed. Later I asked my sister, who was playing the cleric, why she didn't bother using any healing spells. She said they were probably all going to die anyway, so what would the point be? <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p></p><p>I stuck the Tomb into my campaign world and even cloned the Greyhawk area map included in RttToH, but I'm not sure if I'd ever run that whole campaign with a group of players. The original Tomb is a death trap, and when you add the Black Academy, the City of Moil, and the Fortress of Conclusion to that, it just gets worse. Also, when converting some of that stuff to 3e, you're talking Epic-level challenges here too. So, I really don't feel like wiping out a party of PCs in this meat grinder right now, especially when there's more important stuff in the campaign for them to take care of: a demon lord freed from a millenia long imprisonment who's trying to take over the world, and the drow destroying the elven homeland. Still, I have the Black Academy sitting there IMC as another group of bad guys to give the PCs problems.</p></blockquote><p></p>
[QUOTE="Orius, post: 1647608, member: 8863"] I have the reproduction of the original that was included in [i]Return to the Tomb of Horrors[/i] (I was 2 years old when it was first published, so...) and I ran it as a one-shot adventure a couple of years ago on Halloween. The players used the pregenerated characters in the back. They tried the two fake entrances first, to my delight, and then headed into the dungeon. They made it as far as the room with the altar and the sex-changing portal, and we stopped there. I think two of the pregen character got killed. Later I asked my sister, who was playing the cleric, why she didn't bother using any healing spells. She said they were probably all going to die anyway, so what would the point be? :] I stuck the Tomb into my campaign world and even cloned the Greyhawk area map included in RttToH, but I'm not sure if I'd ever run that whole campaign with a group of players. The original Tomb is a death trap, and when you add the Black Academy, the City of Moil, and the Fortress of Conclusion to that, it just gets worse. Also, when converting some of that stuff to 3e, you're talking Epic-level challenges here too. So, I really don't feel like wiping out a party of PCs in this meat grinder right now, especially when there's more important stuff in the campaign for them to take care of: a demon lord freed from a millenia long imprisonment who's trying to take over the world, and the drow destroying the elven homeland. Still, I have the Black Academy sitting there IMC as another group of bad guys to give the PCs problems. [/QUOTE]
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