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Tomb of Horrors - your experiences?
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<blockquote data-quote="Malar" data-source="post: 1651371" data-attributes="member: 21134"><p>First of all, we played the 'Tomb of Horrors' as an introduction to 'Return to the Tomb of Horrors'.</p><p></p><p>We ventured into the tomb with almost all our old characters. Some were boosted up a bit, but we were four players playing roughly twelve characters ranging from level 11 to 18. We pumped up one mage and one cleric to 18 in order to have 9-th level spells at our disposal.</p><p></p><p>Quite near the beginning we all jumped through the portal that teleported living matter outside the tomb and everything else into Azererac's vault.</p><p></p><p>Our DM laughed quite a lot about it when we stood completely naked outside the worst dungeon ever devised. Anyway, some of the older retired characters had some miscellaneous magical stuff and money stashed away in the hideout, so the whole party teleported back there to get new (but poor) gear.</p><p></p><p>Then we simply used locate object on our old gear, passwall and disintegrate spells to grind through the mountain until we landed on top of Azererac's vault. I think the demilich lasted almost three rounds.</p><p></p><p>Anyway, the point was really the second (and even more challenging) part (The return to the tomb of horrors), which we never had time to finish. </p><p>This was all played using the Skills&Powers addon to 2E.</p><p></p><p>I must admit that the tomb was probably guarded from passwall/disintegrate-types of travel, but in that case the DM hadn't noticed it.</p></blockquote><p></p>
[QUOTE="Malar, post: 1651371, member: 21134"] First of all, we played the 'Tomb of Horrors' as an introduction to 'Return to the Tomb of Horrors'. We ventured into the tomb with almost all our old characters. Some were boosted up a bit, but we were four players playing roughly twelve characters ranging from level 11 to 18. We pumped up one mage and one cleric to 18 in order to have 9-th level spells at our disposal. Quite near the beginning we all jumped through the portal that teleported living matter outside the tomb and everything else into Azererac's vault. Our DM laughed quite a lot about it when we stood completely naked outside the worst dungeon ever devised. Anyway, some of the older retired characters had some miscellaneous magical stuff and money stashed away in the hideout, so the whole party teleported back there to get new (but poor) gear. Then we simply used locate object on our old gear, passwall and disintegrate spells to grind through the mountain until we landed on top of Azererac's vault. I think the demilich lasted almost three rounds. Anyway, the point was really the second (and even more challenging) part (The return to the tomb of horrors), which we never had time to finish. This was all played using the Skills&Powers addon to 2E. I must admit that the tomb was probably guarded from passwall/disintegrate-types of travel, but in that case the DM hadn't noticed it. [/QUOTE]
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