Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Tomb of Horrors - your experiences?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DM-Rocco" data-source="post: 1658267" data-attributes="member: 14451"><p><strong>Best Module Ever</strong></p><p></p><p>I have been DMing since 1980, well, I took some time off during the whole 2nd edition thing, however, I love this adventure.</p><p> </p><p>As a player, I had a rogue named Robillard who hired Ogres as henchmen, along with the rest of a standard party, and out of 11 PC's and 8 Ogres, we managed to walk away with myself, the two fighters and a mage, who waited outside during the final battle since he was wounded and the cleric died fighting the fake lich.</p><p> </p><p>As for running it, I love it, not because it is a death trap, but because it is a thinking persons module. By the time your characters get to a level were they can even begin to compete, they are most likely overloaded with gear that you have given them, to much loot is a common problem and modules like this are perfect ways to destroy the one or two items that you should have known that they should not have. It is also a good time to up grade their equipment with treasure rewards for good play and style. I personally add to the module a few rooms of my own, but I greatly increase the treasure at the end.</p><p> </p><p>If I allow them to use their main characters, I offer them the chance to get henchmen and I also give them a strike or two, unknown to them, to help them along, so if they die, it is like a second chance. It is also a good chance for the characters to bond because, now more than before, they have to work together and think of solutions that they have not come up with before.</p><p> </p><p>As a notice of warning to DMs planing on running your characters through this, give them a few items that will come in handy for the final battle, if you notice the sample characters in the back, none of them have anything that could even hurt the thing. Also, don't try and upgrade the Lich to that presented in the Epic level handbook, they will just die that much faster.</p><p> </p><p>The Return To the Tomb of Horror is a hoot. I have yet to run anyone through it, but I have read it, it is just as hard and as note worthy as the first. Basically, the demi-lich is not dead, you have to travel to the home demi plane of the lich to kill him. It is a good story and looks like fun to play/DM, if you can find someone willing to go there after they have cheated death in the first one. </p><p> </p><p>Everyone so far has declined.</p></blockquote><p></p>
[QUOTE="DM-Rocco, post: 1658267, member: 14451"] [b]Best Module Ever[/b] I have been DMing since 1980, well, I took some time off during the whole 2nd edition thing, however, I love this adventure. As a player, I had a rogue named Robillard who hired Ogres as henchmen, along with the rest of a standard party, and out of 11 PC's and 8 Ogres, we managed to walk away with myself, the two fighters and a mage, who waited outside during the final battle since he was wounded and the cleric died fighting the fake lich. As for running it, I love it, not because it is a death trap, but because it is a thinking persons module. By the time your characters get to a level were they can even begin to compete, they are most likely overloaded with gear that you have given them, to much loot is a common problem and modules like this are perfect ways to destroy the one or two items that you should have known that they should not have. It is also a good time to up grade their equipment with treasure rewards for good play and style. I personally add to the module a few rooms of my own, but I greatly increase the treasure at the end. If I allow them to use their main characters, I offer them the chance to get henchmen and I also give them a strike or two, unknown to them, to help them along, so if they die, it is like a second chance. It is also a good chance for the characters to bond because, now more than before, they have to work together and think of solutions that they have not come up with before. As a notice of warning to DMs planing on running your characters through this, give them a few items that will come in handy for the final battle, if you notice the sample characters in the back, none of them have anything that could even hurt the thing. Also, don't try and upgrade the Lich to that presented in the Epic level handbook, they will just die that much faster. The Return To the Tomb of Horror is a hoot. I have yet to run anyone through it, but I have read it, it is just as hard and as note worthy as the first. Basically, the demi-lich is not dead, you have to travel to the home demi plane of the lich to kill him. It is a good story and looks like fun to play/DM, if you can find someone willing to go there after they have cheated death in the first one. Everyone so far has declined. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Tomb of Horrors - your experiences?
Top