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<blockquote data-quote="reinbowarrior" data-source="post: 2904196" data-attributes="member: 41623"><p><strong>Tomb of Horrors #2</strong></p><p></p><p>Hey all</p><p></p><p>I'm proud to announce that I played Miniris the Irda in Mark Hope's excellent 3.5E version of Tomb of Horros.</p><p></p><p>Wihtout giving too much away about his intended write up of the finish of our dungeon crawl - I can honestly say (with the exception of the lague of sedentry gentlemen) I've never had a more enjoyable time playing.</p><p></p><p>Naturally, I am a campaign and story orientated DM and player, role playing and emersing myslef in story is my bag. Metagaming normally switches me off, and I penalise my players heavily for mixing player and character knowledge = especially as I run dragonlance, a setting most people know the central story of.</p><p></p><p>I was so totally absorbed in the tomb, that this made no difference to me. I was playing the wizard, so I was allowed to act intelligent. I must say I found the puzzles and avoiding the traps to be one of the most challenging and rewarding experiences I've had as a player. Right up till the point I got wiped out by the impossibly hard to kill Azererack. All that effort of sucessful navigation, having our resources wasted away, just to get nuked in a couple of rounds. Sigh.</p><p></p><p>I can agree with some people though - we were lucky, and since playing I have read the adventure front to back. I am amazed at how far we got, and certain how much pure chance and more importantly pure fear, stopped us from triggering the larger traps in the dungeon. </p><p></p><p>But all things concerned, a really good experience for me as a player. One of the best and well designed and most challenging adventures I've ever played - all credit to our DM too, for bringing it alive for all of us.</p></blockquote><p></p>
[QUOTE="reinbowarrior, post: 2904196, member: 41623"] [b]Tomb of Horrors #2[/b] Hey all I'm proud to announce that I played Miniris the Irda in Mark Hope's excellent 3.5E version of Tomb of Horros. Wihtout giving too much away about his intended write up of the finish of our dungeon crawl - I can honestly say (with the exception of the lague of sedentry gentlemen) I've never had a more enjoyable time playing. Naturally, I am a campaign and story orientated DM and player, role playing and emersing myslef in story is my bag. Metagaming normally switches me off, and I penalise my players heavily for mixing player and character knowledge = especially as I run dragonlance, a setting most people know the central story of. I was so totally absorbed in the tomb, that this made no difference to me. I was playing the wizard, so I was allowed to act intelligent. I must say I found the puzzles and avoiding the traps to be one of the most challenging and rewarding experiences I've had as a player. Right up till the point I got wiped out by the impossibly hard to kill Azererack. All that effort of sucessful navigation, having our resources wasted away, just to get nuked in a couple of rounds. Sigh. I can agree with some people though - we were lucky, and since playing I have read the adventure front to back. I am amazed at how far we got, and certain how much pure chance and more importantly pure fear, stopped us from triggering the larger traps in the dungeon. But all things concerned, a really good experience for me as a player. One of the best and well designed and most challenging adventures I've ever played - all credit to our DM too, for bringing it alive for all of us. [/QUOTE]
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