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<blockquote data-quote="Jefe Bergenstein" data-source="post: 2904422" data-attributes="member: 31506"><p>Given that theres no indication on many of the traps, I call BS on this. Take the crown/scepter for instance. One orb kills the wearer no save, the other removes it. Naturally theres no clue involved. Yeah, you're really clever for flipping a coin and getting the right side... Notice how you have to touch the silver end to the silver part to get to the secret door, but if you touch the silver end while someone is wearing it, they die. What superb logic testing skills! Of course, given the sole intent of the adventure is to let the DM hang character sheets on his mom's fridge, it would have been equally plausible that touching the crown with the scepter on the chair would also kill the person doing so. </p><p></p><p>Take the hall of globes in White Plume Mountain. In order to get out of a room you have to smash a random globe, releasing monsters on yourselves if you arent "smart enough" to guess which one you need. Theres no clues that you have to do this, and in another adventure, such an action is equally likely to result in your death, no save allowed.</p><p></p><p>There are a few honestly good traps (the blood trap thats disabled by healing magic), but really the game slowed down to a crawl with players unwilling to do virtually ANYTHING.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 2904422, member: 31506"] Given that theres no indication on many of the traps, I call BS on this. Take the crown/scepter for instance. One orb kills the wearer no save, the other removes it. Naturally theres no clue involved. Yeah, you're really clever for flipping a coin and getting the right side... Notice how you have to touch the silver end to the silver part to get to the secret door, but if you touch the silver end while someone is wearing it, they die. What superb logic testing skills! Of course, given the sole intent of the adventure is to let the DM hang character sheets on his mom's fridge, it would have been equally plausible that touching the crown with the scepter on the chair would also kill the person doing so. Take the hall of globes in White Plume Mountain. In order to get out of a room you have to smash a random globe, releasing monsters on yourselves if you arent "smart enough" to guess which one you need. Theres no clues that you have to do this, and in another adventure, such an action is equally likely to result in your death, no save allowed. There are a few honestly good traps (the blood trap thats disabled by healing magic), but really the game slowed down to a crawl with players unwilling to do virtually ANYTHING. [/QUOTE]
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