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<blockquote data-quote="Timely Drought" data-source="post: 2775473" data-attributes="member: 13859"><p>I've toyed around with the character again. Made him an elf with a belt of dwarvenkind, so he gets both stonecunning and detect secret doors. He got a handy haversack to access quickly his very long list of items, both magical and mundane. Also a Bag of Tricks (gray) to send stinking badgers down hallways to set off traps.</p><p></p><p>He also has a decent will save against spells of the enchantment school (+11). Awful AC and HP but this isn't a very combat-intensive module. He'll be fine as long as the demons don't show up.</p><p></p><p></p><p>Elf</p><p>Chaotic Neutral</p><p></p><p>7th level rogue</p><p>1st level ranger</p><p>1st level bard</p><p></p><p></p><p>HP 45</p><p>AC 19 (studded leather +1, buckler +1)</p><p></p><p></p><p>Ability Scores (elite array)</p><p></p><p>[code]Str 10</p><p>Dex 17 [13 +2 level +2 racial]</p><p>Con 12 [12 -2 racial +2 enhancement]</p><p>Int 14</p><p>Wis 8</p><p>Cha 15[/code]</p><p></p><p></p><p>Racial Abilities</p><p></p><p>Medium</p><p>Base speed 30 (+10 with barbarian movement)</p><p>Immunity to magic sleep effects</p><p>+2 racial saving throw bonus against enchantment spells or effects.</p><p>Low-Light Vision</p><p>Weapon Proficiency: longsword, rapier, longbow</p><p>+2 racial bonus on Listen, Search, and Spot checks.</p><p>Automatic Languages: Common and Elven. </p><p>Bonus Languages: Draconic, Sylvan.</p><p></p><p></p><p>Belt of Dwarvenkind</p><p>Stonecunning </p><p>+4 competence bonus on Charisma checks and Charisma-based skill checks as they relate to dealing with dwarves</p><p>+2 competence bonus with gnomes and halflings</p><p>–2 competence penalty with anyone else.</p><p>The wearer can understand, speak, and read Dwarven.</p><p>60-foot darkvision</p><p>+2 resistance bonus on saves against poison, spells, or spell-like effects.</p><p></p><p></p><p>Class Abilities</p><p></p><p>BAB +7/+2</p><p>[code]</p><p> Rog Rgr Brd Mod Misc Total</p><p>Fort +2 +2 +0 +1 +2 +7</p><p>Ref +5 +2 +2 +3 +2 +14</p><p>Will +2 +0 +2 -1 +4 +7</p><p>[/code]</p><p>* +2 resistance bonus on saves against poison, spells, or spell-like effects.</p><p>* +2 racial saving throw bonus against enchantment spells or effects.</p><p></p><p>Trapfinding</p><p>Evasion</p><p>Trap sense +2</p><p>Sneak attack +4d6</p><p>Improved uncanny dodge</p><p></p><p>favored enemy (undead)</p><p>Track</p><p>wild empathy</p><p></p><p>Bardic music</p><p>bardic knowledge (+6)</p><p>countersong</p><p>fascinate</p><p>inspire courage +1</p><p></p><p>Spells per Day</p><p>Level 0: 3</p><p>Level 1: 1</p><p></p><p>Spells Known</p><p>Level 0: Detect Magic, Ghost Sound, Mage Hand, Open/Close, Read Magic</p><p>Level 1: Silent Image, Unseen Servant</p><p></p><p></p><p>Skills </p><p>114 skill points</p><p>Rogue: 40 + 60 = 100</p><p>Ranger: 8</p><p>Bard: 8</p><p></p><p>[code]</p><p> Ranks Mod Other Total</p><p>Disable device 12 +2 +14</p><p>Gather information 12 +2 +14</p><p>Knowledge (dungeoneering) 11 +2 +13</p><p>Listen 11 -1 +2 +12</p><p>Open lock 12 +3 +15</p><p>Perform (Whistling) 3 +2 +5</p><p>Search 12 +2 +8 +22</p><p>Sleight of Hand 7 +3 +10</p><p>Spot 11 -1 +2 +12</p><p>Survival 11 -1 +10</p><p>Use Magic Device 12 +2 +5 +19</p><p>Use rope 2 +3 +5</p><p>[/code]</p><p>* No armor check penalty since armor and buckler are masterwork</p><p>* +2 to use ropes with silk rope</p><p>* +2 to open locks with masterwork thieves tools</p><p>* +2 to search in stonework from stonecunning </p><p></p><p></p><p>Feats</p><p></p><p>Iron Will</p><p>Precise Shot</p><p>Skill Focus (Search)</p><p>Skill Focus (UMD)</p><p></p><p></p><p>Wealth: 36,000 gp</p><p></p><p></p><p>Equipment</p><p></p><p>Weapons & Armor:</p><p>Studded leather armor +1</p><p>Buckler +1</p><p>Heavy crossbow</p><p>Longbow</p><p>Longsword</p><p></p><p>Miscellaneous Adventuring Gear:</p><p>Backpack</p><p>Bedroll</p><p>Bell</p><p>Blanket, winter</p><p>Caltrops</p><p>Case (for scroll)</p><p>Chalk</p><p>Crowbar</p><p>Flask (empty)</p><p>Flint and steel</p><p>Grappling hook</p><p>Ink (1 oz. vial)</p><p>Inkpen</p><p>Lantern, bullseye</p><p>Manacles, masterwork</p><p>Mirror, small steel</p><p>Parchment (sheet)</p><p>Rope silk (100 ft.)</p><p>Sealing wax</p><p>Signal whistle</p><p>Soap</p><p>Shovel</p><p>Spyglass</p><p>Torch</p><p>Waterskin</p><p>Whetstone</p><p></p><p>Tools and Skill Kits:</p><p>Climber’s kit</p><p>Healer’s kit</p><p>Hourglass</p><p>Magnifying glass</p><p>Scale, merchant’s</p><p>Thieves’ tools, masterwork</p><p></p><p>Special Substances and Items:</p><p>Acid (flask)</p><p>Antitoxin (vial)</p><p>Holy water (flask)</p><p>Sunrod</p><p>Smokestick</p><p>Tanglefoot bag</p><p>Thunderstone</p><p>Tindertwig</p><p></p><p></p><p>Magic Items (34,050 gp)</p><p></p><p>Wand of Detect Magic 375 gp</p><p>Wand of Detect Secret Doors 750 gp</p><p>Wand of Grease 750 gp</p><p>Wand of Ray of Frost 375 gp</p><p>Wand of Cure Light Wounds 750 gp</p><p>Ring +2 competence bonus to UMD 600 gp</p><p>Goggles +3 competence bonus to Search 900 gp</p><p>Slippers of Spider Climbing 4,800 gp</p><p>Handy Haversack 2,000 gp</p><p>Cloak of Resistance (+2) 4,000 gp</p><p>Studded leather armor (+1) 1,000 gp</p><p>Buckler (+1) 1,000 gp</p><p>Bag of Tricks (gray) 900 gp</p><p>Feather token (whip) 500 gp</p><p>Feather token (swan boat) 450 gp</p><p>Belt of Dwarvenkind 14,900 gp</p></blockquote><p></p>
[QUOTE="Timely Drought, post: 2775473, member: 13859"] I've toyed around with the character again. Made him an elf with a belt of dwarvenkind, so he gets both stonecunning and detect secret doors. He got a handy haversack to access quickly his very long list of items, both magical and mundane. Also a Bag of Tricks (gray) to send stinking badgers down hallways to set off traps. He also has a decent will save against spells of the enchantment school (+11). Awful AC and HP but this isn't a very combat-intensive module. He'll be fine as long as the demons don't show up. Elf Chaotic Neutral 7th level rogue 1st level ranger 1st level bard HP 45 AC 19 (studded leather +1, buckler +1) Ability Scores (elite array) [code]Str 10 Dex 17 [13 +2 level +2 racial] Con 12 [12 -2 racial +2 enhancement] Int 14 Wis 8 Cha 15[/code] Racial Abilities Medium Base speed 30 (+10 with barbarian movement) Immunity to magic sleep effects +2 racial saving throw bonus against enchantment spells or effects. Low-Light Vision Weapon Proficiency: longsword, rapier, longbow +2 racial bonus on Listen, Search, and Spot checks. Automatic Languages: Common and Elven. Bonus Languages: Draconic, Sylvan. Belt of Dwarvenkind Stonecunning +4 competence bonus on Charisma checks and Charisma-based skill checks as they relate to dealing with dwarves +2 competence bonus with gnomes and halflings –2 competence penalty with anyone else. The wearer can understand, speak, and read Dwarven. 60-foot darkvision +2 resistance bonus on saves against poison, spells, or spell-like effects. Class Abilities BAB +7/+2 [code] Rog Rgr Brd Mod Misc Total Fort +2 +2 +0 +1 +2 +7 Ref +5 +2 +2 +3 +2 +14 Will +2 +0 +2 -1 +4 +7 [/code] * +2 resistance bonus on saves against poison, spells, or spell-like effects. * +2 racial saving throw bonus against enchantment spells or effects. Trapfinding Evasion Trap sense +2 Sneak attack +4d6 Improved uncanny dodge favored enemy (undead) Track wild empathy Bardic music bardic knowledge (+6) countersong fascinate inspire courage +1 Spells per Day Level 0: 3 Level 1: 1 Spells Known Level 0: Detect Magic, Ghost Sound, Mage Hand, Open/Close, Read Magic Level 1: Silent Image, Unseen Servant Skills 114 skill points Rogue: 40 + 60 = 100 Ranger: 8 Bard: 8 [code] Ranks Mod Other Total Disable device 12 +2 +14 Gather information 12 +2 +14 Knowledge (dungeoneering) 11 +2 +13 Listen 11 -1 +2 +12 Open lock 12 +3 +15 Perform (Whistling) 3 +2 +5 Search 12 +2 +8 +22 Sleight of Hand 7 +3 +10 Spot 11 -1 +2 +12 Survival 11 -1 +10 Use Magic Device 12 +2 +5 +19 Use rope 2 +3 +5 [/code] * No armor check penalty since armor and buckler are masterwork * +2 to use ropes with silk rope * +2 to open locks with masterwork thieves tools * +2 to search in stonework from stonecunning Feats Iron Will Precise Shot Skill Focus (Search) Skill Focus (UMD) Wealth: 36,000 gp Equipment Weapons & Armor: Studded leather armor +1 Buckler +1 Heavy crossbow Longbow Longsword Miscellaneous Adventuring Gear: Backpack Bedroll Bell Blanket, winter Caltrops Case (for scroll) Chalk Crowbar Flask (empty) Flint and steel Grappling hook Ink (1 oz. vial) Inkpen Lantern, bullseye Manacles, masterwork Mirror, small steel Parchment (sheet) Rope silk (100 ft.) Sealing wax Signal whistle Soap Shovel Spyglass Torch Waterskin Whetstone Tools and Skill Kits: Climber’s kit Healer’s kit Hourglass Magnifying glass Scale, merchant’s Thieves’ tools, masterwork Special Substances and Items: Acid (flask) Antitoxin (vial) Holy water (flask) Sunrod Smokestick Tanglefoot bag Thunderstone Tindertwig Magic Items (34,050 gp) Wand of Detect Magic 375 gp Wand of Detect Secret Doors 750 gp Wand of Grease 750 gp Wand of Ray of Frost 375 gp Wand of Cure Light Wounds 750 gp Ring +2 competence bonus to UMD 600 gp Goggles +3 competence bonus to Search 900 gp Slippers of Spider Climbing 4,800 gp Handy Haversack 2,000 gp Cloak of Resistance (+2) 4,000 gp Studded leather armor (+1) 1,000 gp Buckler (+1) 1,000 gp Bag of Tricks (gray) 900 gp Feather token (whip) 500 gp Feather token (swan boat) 450 gp Belt of Dwarvenkind 14,900 gp [/QUOTE]
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