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<blockquote data-quote="Shayuri" data-source="post: 7080533" data-attributes="member: 4936"><p>Each spell has a scribing cost, if you can obtain access to the spell formula. How to do that out of game is something you may need GM input on. You may be able to pay an additional fee to other wizards for access to their books, or obtain scrolls of spells. Over the course of 18 levels, it's also likely you obtained scrolls and captured spellbooks from enemy wizards...so you may be able to negotiate some spell additions for free (you always have to pay to scribe though).</p><p></p><p>Bear in mind too that utility spells are great, but it's wise not to neglect other spell types completely. A few personal defenses like Mirror Image or Blink can go a long way towards making sure we don't have to heal you as much. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> And crowd control spells like Web, Hypnotic Pattern and the like can turn difficult encounters into cakewalks...ensuring our resources are spent sparingly. Wizards are uniquely good at these roles, because they have access to spells other classes lack.</p><p></p><p>Furthermore, there's many kinds of utility. The Fly spell can be exceptional, for example. Cast with a high level slot, you can put it on an entire party potentially. And only a handful of classes (including wizards) can Counterspell, which is one of the best anti-caster shutdown spells in the game.</p></blockquote><p></p>
[QUOTE="Shayuri, post: 7080533, member: 4936"] Each spell has a scribing cost, if you can obtain access to the spell formula. How to do that out of game is something you may need GM input on. You may be able to pay an additional fee to other wizards for access to their books, or obtain scrolls of spells. Over the course of 18 levels, it's also likely you obtained scrolls and captured spellbooks from enemy wizards...so you may be able to negotiate some spell additions for free (you always have to pay to scribe though). Bear in mind too that utility spells are great, but it's wise not to neglect other spell types completely. A few personal defenses like Mirror Image or Blink can go a long way towards making sure we don't have to heal you as much. :) And crowd control spells like Web, Hypnotic Pattern and the like can turn difficult encounters into cakewalks...ensuring our resources are spent sparingly. Wizards are uniquely good at these roles, because they have access to spells other classes lack. Furthermore, there's many kinds of utility. The Fly spell can be exceptional, for example. Cast with a high level slot, you can put it on an entire party potentially. And only a handful of classes (including wizards) can Counterspell, which is one of the best anti-caster shutdown spells in the game. [/QUOTE]
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