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Tomb of the Giants: Combining Classics
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<blockquote data-quote="Pour" data-source="post: 5382957" data-attributes="member: 59411"><p>**Spoilers Ahead**</p><p></p><p>I was considering having Acererack be a giant lich, cause I don't recall ever seeing one and it's potentially full of awesome. </p><p></p><p>I'm working off of the 4e modules just because I have them on hand. I would really like to hear others ideas using the original modules.</p><p></p><p>In any case, the main jists plot wise I'll be looking to combine are:</p><p></p><p>Tomb of Horrors: Acererack is looking to ascend to godhood by draining magic and residual divinity from the Feywild, Shadowfell, his old school Tomb of Horrors, and the 3e god Nerull's old domain of Pluton via strange devices guarded by all manner of trap and terror (really four tombs, then a fifth sanctum). The PCs initially stumble upon his plans in the first tomb (Garden of Graves) and accidentally end up embroiled in the lich's plots.</p><p></p><p>Revenge of the Giants: The last of a forgotten order of protectors calls on the PCs to stop various giant/elemental factions from freeing an ancient primordial of earth-ice-fire Piranoth. The need to reconstruct an artifact using skymetal, which involves research, appealing to astral giants and, ironically, going back in time to Acererack's laboratory pre-lichdom to steal something. </p><p></p><p>Now, El Mahdi brings up a good point that there are plenty of ways to link these two adventures, and really the Acererack of the past and present is begging to be used, BUT it wouldn't be the same as combining them. </p><p></p><p>I'll post more of my thoughts as I go through the process. Looking forward to other's reflections.</p></blockquote><p></p>
[QUOTE="Pour, post: 5382957, member: 59411"] **Spoilers Ahead** I was considering having Acererack be a giant lich, cause I don't recall ever seeing one and it's potentially full of awesome. I'm working off of the 4e modules just because I have them on hand. I would really like to hear others ideas using the original modules. In any case, the main jists plot wise I'll be looking to combine are: Tomb of Horrors: Acererack is looking to ascend to godhood by draining magic and residual divinity from the Feywild, Shadowfell, his old school Tomb of Horrors, and the 3e god Nerull's old domain of Pluton via strange devices guarded by all manner of trap and terror (really four tombs, then a fifth sanctum). The PCs initially stumble upon his plans in the first tomb (Garden of Graves) and accidentally end up embroiled in the lich's plots. Revenge of the Giants: The last of a forgotten order of protectors calls on the PCs to stop various giant/elemental factions from freeing an ancient primordial of earth-ice-fire Piranoth. The need to reconstruct an artifact using skymetal, which involves research, appealing to astral giants and, ironically, going back in time to Acererack's laboratory pre-lichdom to steal something. Now, El Mahdi brings up a good point that there are plenty of ways to link these two adventures, and really the Acererack of the past and present is begging to be used, BUT it wouldn't be the same as combining them. I'll post more of my thoughts as I go through the process. Looking forward to other's reflections. [/QUOTE]
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