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General Tabletop Discussion
*Dungeons & Dragons
Tomb of the Lizard King - your experiences?
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<blockquote data-quote="PaulGreystoke" data-source="post: 2072710" data-attributes="member: 10810"><p>This is another of those underrated classics that I have used time & again - most recently in 3E. As hong might say "a railroad runs through it", but I found it plays well enough. The first time I ran this (back in 1E) I was worried that it might prove too deadly for the players, as the module punishes parties that get loot-happy - & 1E parties were notoriously loot-hogs. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> But the players took the in-game warnings seriously & stayed on mission, avoiding most of the nasty tricks & traps.</p><p></p><p>This was one of the last modules I ran in 2E as a one-shot before 3E came out. I permitted use of most of the 2E expansion materials as a farewell to 2E's rampant munchkinism. But I failed to scale up the module's challenges accordingly & the party had far too easy a run of it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /> </p><p></p><p>In 3E, I used I2 as a follow-up to the N2: Cult of the Reptile God. In that module a fallen cleric of Merikka was able to pray for & cast high level spells while under the influence of a naga. I reasoned that some divine force must be actually granting the spells to this cleric & created the "Dark Serpent" Cult as this divine force's earthly representative. Thus the naga in N2 & the lizardfolk clerics in I2 were parts of this cult's world-spanning conspiracy.</p><p></p><p>Anyway, I've always liked this module. Lizardfolk are fun, & swamps rock! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> And properly played, Sakatha the vampire Lizard King is a great challenge to a mid-level party.</p></blockquote><p></p>
[QUOTE="PaulGreystoke, post: 2072710, member: 10810"] This is another of those underrated classics that I have used time & again - most recently in 3E. As hong might say "a railroad runs through it", but I found it plays well enough. The first time I ran this (back in 1E) I was worried that it might prove too deadly for the players, as the module punishes parties that get loot-happy - & 1E parties were notoriously loot-hogs. ;) But the players took the in-game warnings seriously & stayed on mission, avoiding most of the nasty tricks & traps. This was one of the last modules I ran in 2E as a one-shot before 3E came out. I permitted use of most of the 2E expansion materials as a farewell to 2E's rampant munchkinism. But I failed to scale up the module's challenges accordingly & the party had far too easy a run of it. :o In 3E, I used I2 as a follow-up to the N2: Cult of the Reptile God. In that module a fallen cleric of Merikka was able to pray for & cast high level spells while under the influence of a naga. I reasoned that some divine force must be actually granting the spells to this cleric & created the "Dark Serpent" Cult as this divine force's earthly representative. Thus the naga in N2 & the lizardfolk clerics in I2 were parts of this cult's world-spanning conspiracy. Anyway, I've always liked this module. Lizardfolk are fun, & swamps rock! :p And properly played, Sakatha the vampire Lizard King is a great challenge to a mid-level party. [/QUOTE]
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