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Tomb Raider RPG Cancelled For Creative Differences
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<blockquote data-quote="schneeland" data-source="post: 9688305" data-attributes="member: 6900337"><p>The short version is: Outgunned Adventure is a more streamlined version of the game that drops some of the more detail-focused rules of Outgunned (e.g. Outgunned:Adventure does have modifiers by distance for guns) and the focus of the book is also more on common tropes of the classic pulp action/adventuring genre (Indiana Jones and the like), whereas Outgunned (and the supplementary World of Killers book) target modern action cinema in the style of John Wick. You can import rules from Outgunned into Outgunned Adventure, but you don't have to - it's a self-contained game.</p><p></p><p>The longer version is: 2LM had a game called Broken Compass which focused on modern adventuring stories (it's effectively a Tomb Raider & Uncharted game with serial numbers filed off), but also had a companion volume for classic adventuring (called Golden Age). They continued to publish supplements for this game focusing on pirate adventures (Jolly Roger) and adventures in the style of Jules Verne (Voyages Extraordinaires). They also teased a game called Broken Compass RED at this time. </p><p>But first, they published/crowdfunded another game called Household, and for this the joint ranks with CMON, which were initially only supposed to supply miniatures for the game. However, apparently the collaboration did not work out as planned and 2LM and CMON parted ways not too soon after (I think it was a year or so). In the course of this separation, 2LM were able to get their IP for Household back, but not that for Broken Compass. </p><p>So when 2LM got back to their RED project after Household, they couldn't use the original rule set (they never disclosed the terms of the separation, but discussion on their Discord pointed towards some sort of clause in the contract that prevented them from recreating what they did before). So that's when Outgunned was born. Which was a pretty successful crowdfunding, while at the same time CMON did exactly nothing with Broken Compass.</p><p>About a year after Outgunned, 2LM then launched the Outgunned Adventure campaign. Apparently at that point they had figured that it was okay to do a game similar to Broken Compass again. Potentially because there were already talks behind the scenes, since during the Outgunned Adventure campaign they announced that they had bought the rights to Broken Compass back. However, since they had already established their Outgunned line and rule engine, they built the game on top of that and only re-used a couple of illustrations from Broken Compass. Broken Compass itself has been discontinued now.</p><p>And as you might have read here on the boards: 2LM are continuing their "season approach" and have crowdfunded another variant for super hero stories. I suspect they will continue this for a while.</p><p>Closing note: distribution was a major issue with Broken Compass - it was an excellent game, but very hard to get hold of outside the crowdfundings. This was now been solved for the Outgunned line as 2LM have partnered with Free League (if my understanding is correct, this works similar to how the Stockholm Kartell guys are working with Free League for the distribution of the Borg games).</p></blockquote><p></p>
[QUOTE="schneeland, post: 9688305, member: 6900337"] The short version is: Outgunned Adventure is a more streamlined version of the game that drops some of the more detail-focused rules of Outgunned (e.g. Outgunned:Adventure does have modifiers by distance for guns) and the focus of the book is also more on common tropes of the classic pulp action/adventuring genre (Indiana Jones and the like), whereas Outgunned (and the supplementary World of Killers book) target modern action cinema in the style of John Wick. You can import rules from Outgunned into Outgunned Adventure, but you don't have to - it's a self-contained game. The longer version is: 2LM had a game called Broken Compass which focused on modern adventuring stories (it's effectively a Tomb Raider & Uncharted game with serial numbers filed off), but also had a companion volume for classic adventuring (called Golden Age). They continued to publish supplements for this game focusing on pirate adventures (Jolly Roger) and adventures in the style of Jules Verne (Voyages Extraordinaires). They also teased a game called Broken Compass RED at this time. But first, they published/crowdfunded another game called Household, and for this the joint ranks with CMON, which were initially only supposed to supply miniatures for the game. However, apparently the collaboration did not work out as planned and 2LM and CMON parted ways not too soon after (I think it was a year or so). In the course of this separation, 2LM were able to get their IP for Household back, but not that for Broken Compass. So when 2LM got back to their RED project after Household, they couldn't use the original rule set (they never disclosed the terms of the separation, but discussion on their Discord pointed towards some sort of clause in the contract that prevented them from recreating what they did before). So that's when Outgunned was born. Which was a pretty successful crowdfunding, while at the same time CMON did exactly nothing with Broken Compass. About a year after Outgunned, 2LM then launched the Outgunned Adventure campaign. Apparently at that point they had figured that it was okay to do a game similar to Broken Compass again. Potentially because there were already talks behind the scenes, since during the Outgunned Adventure campaign they announced that they had bought the rights to Broken Compass back. However, since they had already established their Outgunned line and rule engine, they built the game on top of that and only re-used a couple of illustrations from Broken Compass. Broken Compass itself has been discontinued now. And as you might have read here on the boards: 2LM are continuing their "season approach" and have crowdfunded another variant for super hero stories. I suspect they will continue this for a while. Closing note: distribution was a major issue with Broken Compass - it was an excellent game, but very hard to get hold of outside the crowdfundings. This was now been solved for the Outgunned line as 2LM have partnered with Free League (if my understanding is correct, this works similar to how the Stockholm Kartell guys are working with Free League for the distribution of the Borg games). [/QUOTE]
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