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Tomb Raiders : building an encounter
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<blockquote data-quote="discosoc" data-source="post: 6734315" data-attributes="member: 6801554"><p>Make sure the encounter with the mummy lord doesn't happen with the party fully rested.</p><p></p><p>The mummy lord has resistance to bludgeoning, piercing, and slashing from nonmagical weapons only. Insect Plague is not a weapon, so the resistance thing doesn't apply. It would get an advantage to save for half damage, though.</p><p></p><p>Remember that the mummy lord is a spellcaster with a DC 17 saves, *and* gets to take legendary actions after each other character's turn. Even with a paladin helping with saves, that's a tough one to make. It could cast Contagion (Filth Fever) on the paladin, who has to make a DC 17 Con save (probably not proficient in, so likely has a +4 to +6 on the check, depending on how high con and cha are). Good luck smiting with that up.</p><p></p><p>Don't forget the lair actions at initiative count 20, where he can shut down casters, bring more undead to the fight, or prevent those that are already there from being turned.</p><p></p><p>Insect Plague is nasty, and the mummy lord will get advantage on saves if it's in the AoE as well. That's assuming it doesn't do something nasty like cast it somewhere else, then use Legendary Whirlwind of Sand to move to the other side on the next character turn, forcing the players to cross through or dispel it or something to get to it.</p><p></p><p>And since it's a mummy lord, you're dealing with combat where healing is kind of useless half the time (loss of max hp on quite a few attacks or acctions).</p><p></p><p>Or there's Guardian of Faith, to cause further issues with mobility. Silence. Command. Or Harm for 14d6 on another con save.</p><p></p><p>Now you may be thinking "but what about the alpha strike killing it before it can do any of that?" Well, remember it's a mummy lord. You're on it's territory. Food and drink they brought instantly molds and evaporates, making it tough on players thinking they can slowly crawl through the place at a leisurely pace. The fact is, a mummy lord is probably going to get the surprise round unless the paladin happened to save a divine sense for exactly the right room where the mummy lord is located, and even then it wouldn't be identified as anything other than "undead" which is basically par for the course in such a tomb.</p><p></p><p>But yeah, if the paladin somehow manages to surprise the mummy lord in it's lair, wins initiative, and dual-smites with tons of damage (probably crits), then I guess a 1-shot is possible.</p></blockquote><p></p>
[QUOTE="discosoc, post: 6734315, member: 6801554"] Make sure the encounter with the mummy lord doesn't happen with the party fully rested. The mummy lord has resistance to bludgeoning, piercing, and slashing from nonmagical weapons only. Insect Plague is not a weapon, so the resistance thing doesn't apply. It would get an advantage to save for half damage, though. Remember that the mummy lord is a spellcaster with a DC 17 saves, *and* gets to take legendary actions after each other character's turn. Even with a paladin helping with saves, that's a tough one to make. It could cast Contagion (Filth Fever) on the paladin, who has to make a DC 17 Con save (probably not proficient in, so likely has a +4 to +6 on the check, depending on how high con and cha are). Good luck smiting with that up. Don't forget the lair actions at initiative count 20, where he can shut down casters, bring more undead to the fight, or prevent those that are already there from being turned. Insect Plague is nasty, and the mummy lord will get advantage on saves if it's in the AoE as well. That's assuming it doesn't do something nasty like cast it somewhere else, then use Legendary Whirlwind of Sand to move to the other side on the next character turn, forcing the players to cross through or dispel it or something to get to it. And since it's a mummy lord, you're dealing with combat where healing is kind of useless half the time (loss of max hp on quite a few attacks or acctions). Or there's Guardian of Faith, to cause further issues with mobility. Silence. Command. Or Harm for 14d6 on another con save. Now you may be thinking "but what about the alpha strike killing it before it can do any of that?" Well, remember it's a mummy lord. You're on it's territory. Food and drink they brought instantly molds and evaporates, making it tough on players thinking they can slowly crawl through the place at a leisurely pace. The fact is, a mummy lord is probably going to get the surprise round unless the paladin happened to save a divine sense for exactly the right room where the mummy lord is located, and even then it wouldn't be identified as anything other than "undead" which is basically par for the course in such a tomb. But yeah, if the paladin somehow manages to surprise the mummy lord in it's lair, wins initiative, and dual-smites with tons of damage (probably crits), then I guess a 1-shot is possible. [/QUOTE]
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