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Tomb raiding & grave robbing?
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<blockquote data-quote="Errant" data-source="post: 185373" data-attributes="member: 1926"><p><strong>Re: Re: Re: Re: Tomb raiding & grave robbing?</strong></p><p></p><p></p><p></p><p>No confusion here. I thought it pretty obvious only some get resurrected & didn't think it worth belaboring the point. </p><p></p><p></p><p></p><p>(For want a better phrase, I'll call all the sorts of valuables buried along with the remains of the dead "offerings")</p><p></p><p>It seems mere logic to me, that if it is common knowledge that offerings do NOT aid the passage to afterlife, mourners won't include offerings in burials because there's no point. So it would be extremely rare to find anything inherently valuable in a tomb/grave etc.</p><p></p><p>OTOH, if it is common knowledge that offerings DO aid the passage into the afterlife, mourners would often include offerings in burials, particularly of loved ones. So you would often find valuables in tombs etc, and you may well find the occasional vengeful spirit or celestial minion sent after you if you loot the tombs of those still/about to make their spirit-journey.</p><p></p><p>I also accept that those raised from the dead may well not remember their trip into the afterlife, but there's still Commune, Contact Other Plane, Plane Shift & various other magics that could penetrate the veil. Unless there's some divine united conspiracy you'd expect word to get out one way or the other, & can you imagine all the divine powers in the average DnD cosmology staying united on <strong>any</strong> point?</p><p></p><p>IMC, I rule firstly, that when you die your spirit takes time to leave the material plane & travel via the astral plane to your eternal fate. </p><p></p><p>Secondly, just as Astral Projection sends "an astral copy of all you wear and carry" with you onto the astral plane, when you die, your spirit carries copies of all you wear, carry & are buried with on your spirit's journey.</p><p></p><p>If you are a devout follower of a particular deity, your spirit will be met by a minion of your deity and guided to your rest. If not, you may have to find your own way, following an instinctive tug toward a plane most suitable to your alignment.</p><p></p><p>Lastly, in addition to the minions of good deities trying to find & gather the loyal worshippers of their patrons, there are malevolent spirits that hunt lost spirits, consuming or enslaving too weak or confused to defend themselves & find their paths.</p><p></p><p>Just how long the journey takes & what I'd do if a player wanted to play out the journey, I still haven't worked out.</p><p></p><p>I started this thread because i was curious whether anyone else had given the subject any thought & come up with a rationale for their campaign. </p><p></p><p>Judging by the limited response, I guess not, but I'd still be happy to be find otherwise.</p></blockquote><p></p>
[QUOTE="Errant, post: 185373, member: 1926"] [b]Re: Re: Re: Re: Tomb raiding & grave robbing?[/b] No confusion here. I thought it pretty obvious only some get resurrected & didn't think it worth belaboring the point. (For want a better phrase, I'll call all the sorts of valuables buried along with the remains of the dead "offerings") It seems mere logic to me, that if it is common knowledge that offerings do NOT aid the passage to afterlife, mourners won't include offerings in burials because there's no point. So it would be extremely rare to find anything inherently valuable in a tomb/grave etc. OTOH, if it is common knowledge that offerings DO aid the passage into the afterlife, mourners would often include offerings in burials, particularly of loved ones. So you would often find valuables in tombs etc, and you may well find the occasional vengeful spirit or celestial minion sent after you if you loot the tombs of those still/about to make their spirit-journey. I also accept that those raised from the dead may well not remember their trip into the afterlife, but there's still Commune, Contact Other Plane, Plane Shift & various other magics that could penetrate the veil. Unless there's some divine united conspiracy you'd expect word to get out one way or the other, & can you imagine all the divine powers in the average DnD cosmology staying united on [B]any[/B] point? IMC, I rule firstly, that when you die your spirit takes time to leave the material plane & travel via the astral plane to your eternal fate. Secondly, just as Astral Projection sends "an astral copy of all you wear and carry" with you onto the astral plane, when you die, your spirit carries copies of all you wear, carry & are buried with on your spirit's journey. If you are a devout follower of a particular deity, your spirit will be met by a minion of your deity and guided to your rest. If not, you may have to find your own way, following an instinctive tug toward a plane most suitable to your alignment. Lastly, in addition to the minions of good deities trying to find & gather the loyal worshippers of their patrons, there are malevolent spirits that hunt lost spirits, consuming or enslaving too weak or confused to defend themselves & find their paths. Just how long the journey takes & what I'd do if a player wanted to play out the journey, I still haven't worked out. I started this thread because i was curious whether anyone else had given the subject any thought & come up with a rationale for their campaign. Judging by the limited response, I guess not, but I'd still be happy to be find otherwise. [/QUOTE]
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