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Tome and Blood
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<blockquote data-quote="Blacksad" data-source="post: 2008261" data-attributes="member: 1359"><p><strong>[size=+1]Tome and Blood[/size]</strong> </p><p>a guidebook to wizards and sorcerers by Bruce R. Cordell and Skip Williams</p><p>96 pages black and white</p><p></p><p> Tome and blood is the third book in the class book series by Wizards of the Coast. The book is separated in five chapter :</p><ul> <li data-xf-list-type="ul"><strong>Chapter 1:</strong> Arcane Lore: familiar, organizations </li> <li data-xf-list-type="ul"><strong>Chapter 2:</strong> Feats: general, metamagic</li> <li data-xf-list-type="ul"><strong>Chapter 3:</strong> Prestige Classes : alienist, elemental savant, etc…</li> <li data-xf-list-type="ul"><strong>Chapter 4:</strong> Tools of the Trade: mundane and magical item</li> <li data-xf-list-type="ul"><strong>Chapter 5:</strong> Spells : guess what?</li> </ul><p></p><p> The most interesting feature of the arcane lore chapter is new familiar for huge and tiny wizards, it gives also improved familiar for those with the proper feat. The second chapter gives new feats and reprint some from the Forgotten Realms Campaign Setting.</p><p></p><p> Fan of the second edition will enjoy to see the return of the alienist and the elementalist (with the Elemental Savant prestige class, as a side note it would be good in a Dark-Sun campaign for elemental priest), those who enjoyed half-dragon the way they were, will find useful the dragon disciple (the character becomes a half-dragon after ten level), and the elf addict will appreciate the bladesinger (an elf fighter/mage), all of this and more fully integrated in the third edition (and well balanced), so that new player as well as old will enjoy all of those prestige classes.</p><p></p><p> Tools of the trade gives a few mundane items (with some new items to make with alchemy), and some nice magic items, like metamagic rod (that allow use of a metamagic feat three times per day without using a spell slot several level higher).</p><p></p><p> The last chapter gives very good advice to find the correct level of a new spell, and gives 54 new spells and updates to the polymorph other and polymorph self spell.</p><p></p><p> Overall a very good book with meaty and crunchy bits of info on wizards and sorcerers.</p></blockquote><p></p>
[QUOTE="Blacksad, post: 2008261, member: 1359"] [b][size=+1]Tome and Blood[/size][/b] a guidebook to wizards and sorcerers by Bruce R. Cordell and Skip Williams 96 pages black and white Tome and blood is the third book in the class book series by Wizards of the Coast. The book is separated in five chapter : [list] [*][b]Chapter 1:[/b] Arcane Lore: familiar, organizations [*][b]Chapter 2:[/b] Feats: general, metamagic [*][b]Chapter 3:[/b] Prestige Classes : alienist, elemental savant, etc… [*][b]Chapter 4:[/b] Tools of the Trade: mundane and magical item [*][b]Chapter 5:[/b] Spells : guess what? [/list] The most interesting feature of the arcane lore chapter is new familiar for huge and tiny wizards, it gives also improved familiar for those with the proper feat. The second chapter gives new feats and reprint some from the Forgotten Realms Campaign Setting. Fan of the second edition will enjoy to see the return of the alienist and the elementalist (with the Elemental Savant prestige class, as a side note it would be good in a Dark-Sun campaign for elemental priest), those who enjoyed half-dragon the way they were, will find useful the dragon disciple (the character becomes a half-dragon after ten level), and the elf addict will appreciate the bladesinger (an elf fighter/mage), all of this and more fully integrated in the third edition (and well balanced), so that new player as well as old will enjoy all of those prestige classes. Tools of the trade gives a few mundane items (with some new items to make with alchemy), and some nice magic items, like metamagic rod (that allow use of a metamagic feat three times per day without using a spell slot several level higher). The last chapter gives very good advice to find the correct level of a new spell, and gives 54 new spells and updates to the polymorph other and polymorph self spell. Overall a very good book with meaty and crunchy bits of info on wizards and sorcerers. [/QUOTE]
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