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Tome of Artifacts
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<blockquote data-quote="Mouseferatu" data-source="post: 3644441" data-attributes="member: 1288"><p>Well, I'll take some of the weight off his shoulders, since I led the design team. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>I present to you the Table of Contents.</p><p></p><p>[sblock]Foreword by Dave “Zeb” cook, author of the original <em>Book of Artifacts</em></p><p>Introduction</p><p><em>Altar of the Bone Citadel</em>, by C. Robert Cargill</p><p><em>Al-Qabir's Floating Parlor</em>, by C.A. Suleiman</p><p><em>Ashen Heart of Barrat Sun</em>, by Ari Marmell</p><p><em>Ashrune</em>, by Khaldoun Khelil</p><p><em>Bastard of Exalted Heroism</em>, by C. Robert Cargill</p><p><em>Black Coal Citadel</em>, by Khaldoun Khelil</p><p><em>Black Crystal Spiral</em>, by Michael Gill</p><p><em>Book of Stasis</em>, by Michael Gill</p><p><em>Bow of Night</em>, by Patrick Lawinger</p><p><em>Brooch of the False God</em>, by C. Robert Cargill</p><p><em>Carpet of Contemplation</em>, by Rhiannon Louve</p><p><em>Celestial Machine</em>, by Anthony Pryor</p><p><em>Crown of Ice</em>, by Rhiannon Louve</p><p><em>Darkwood Heart</em>, by Keith Baker</p><p><em>Divinity Sphere</em>, by Michael Gill</p><p><em>Earth Seed</em>, by Michael Gill</p><p><em>Ebony Skeleton of Mol-Tet</em>, by C. Robert Cargill</p><p><em>Eldros' Panoply</em>, by Anthony Pryor</p><p><em>Emerald Scales of Veerak</em>, by Rich Burlew</p><p><em>Erangoul's Filthy Cloak</em>, by Khaldoun Khelil</p><p><em>Fang of the Devil Tigers</em>, by George Holochwost</p><p><em>Flayed Skin of Kruk'Tha</em>, by C. Robert Cargill</p><p><em>Forge of Medzigar Salight</em>, by Patrick Lawinger</p><p><em>Fortune's Breath</em>, by Patrick Lawinger</p><p><em>Ghost Reaver</em>, by Patrick Lawinger</p><p><em>Golden Pearl of the Elder Tortoise</em>, by George Holochwost</p><p><em>Holocaust Stone of Gun'Ta</em>, by C. Robert Cargill</p><p><em>Horn of the Archangel</em>, by Ari Marmell</p><p><em>Hungry Stone</em>, by Keith Baker</p><p><em>Irruwyn's Cauldron</em>, by Ari Marmell</p><p><em>Joval’s Equilibrium</em>, by C. Robert Cargill</p><p><em>Juggernaut of Shaddar Khan</em>, by Ari Marmell</p><p><em>King's Pepper Grinder</em>, by Rhiannon Louve</p><p><em>Korridar, the Crown of Kings</em>, by Keith Baker</p><p><em>Lamentation Engine</em>, by Ari Marmell</p><p><em>Lucky Coin</em>, by Rich Burlew</p><p><em>Masks of the Gods</em>, by Anthony Pryor</p><p><em>Orb of the Wight</em>, by Patrick Lawinger</p><p><em>Petrified God</em>, by Ari Marmell</p><p><em>Rug of Lords</em>, by Patrick Lawinger</p><p><em>Sha'gahr's Bones</em>, by Anthony Pryor</p><p><em>Siege Hound of Dhula'zar</em>, by C.A. Suleiman</p><p><em>Skiff of the Ferryman</em>, by Ari Marmell</p><p><em>Skullcup of the Nagaraja</em>, by George Holochwost</p><p><em>Soul Brushes of Gartigan</em>, by Patrick Lawinger</p><p><em>Soulblade</em>, by Michael Gill</p><p><em>Una's Shield</em>, by Rich Burlew</p><p><em>World Tree</em>, by Rhiannon Louve</p><p>Appendix A: <em>Chosen One</em>, by Anthony Pryor</p><p>Appendix B: Random Artifact Creation, by Ari Marmell and C. Robert Cargill</p><p>Appendix C: Compiled Mechanics[/sblock]</p><p></p><p>Each individual artifact includes a history, a section on lore (skill checks, that sort of thing), a section on physical appearance, a section on how the artifact responds to divinations, descriptions of passive powers, descriptions of active powers, curses and/or downsides, advice on using the artifact in a campaign, specific story seeds, suggestions on how the artifact can be destroyed, and--in most cases--some other new "D20 goody" on top of everything else (such as feats, spells, magic items, new monsters, new classes, or NPCs, all of which are tied in to the artifact or its history).</p><p></p><p></p><p></p><p>This will, of course, be partially a matter of opinion. We did our best to make every artifact evocative, however, given the nature of the material.</p><p></p><p></p><p></p><p>Heavier on the flavor than the crunch, but as each artifact has its own abilities and (usually) the "goody" as well, there's enough crunch to keep most people happy.</p><p></p><p>And the "Random Artifact Appendix" includes an obscene number of tables. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>One piece per artifact, plus one more for the Random appendix. Good? Again, it's a matter of opinion, but I'm certainly happy with most of it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 3644441, member: 1288"] Well, I'll take some of the weight off his shoulders, since I led the design team. ;) I present to you the Table of Contents. [sblock]Foreword by Dave “Zeb” cook, author of the original [i]Book of Artifacts[/i] Introduction [i]Altar of the Bone Citadel[/i], by C. Robert Cargill [i]Al-Qabir's Floating Parlor[/i], by C.A. Suleiman [i]Ashen Heart of Barrat Sun[/i], by Ari Marmell [i]Ashrune[/i], by Khaldoun Khelil [i]Bastard of Exalted Heroism[/i], by C. Robert Cargill [i]Black Coal Citadel[/i], by Khaldoun Khelil [i]Black Crystal Spiral[/i], by Michael Gill [i]Book of Stasis[/i], by Michael Gill [i]Bow of Night[/i], by Patrick Lawinger [i]Brooch of the False God[/i], by C. Robert Cargill [i]Carpet of Contemplation[/i], by Rhiannon Louve [i]Celestial Machine[/i], by Anthony Pryor [i]Crown of Ice[/i], by Rhiannon Louve [i]Darkwood Heart[/i], by Keith Baker [i]Divinity Sphere[/i], by Michael Gill [i]Earth Seed[/i], by Michael Gill [i]Ebony Skeleton of Mol-Tet[/i], by C. Robert Cargill [i]Eldros' Panoply[/i], by Anthony Pryor [i]Emerald Scales of Veerak[/i], by Rich Burlew [i]Erangoul's Filthy Cloak[/i], by Khaldoun Khelil [i]Fang of the Devil Tigers[/i], by George Holochwost [i]Flayed Skin of Kruk'Tha[/i], by C. Robert Cargill [i]Forge of Medzigar Salight[/i], by Patrick Lawinger [i]Fortune's Breath[/i], by Patrick Lawinger [i]Ghost Reaver[/i], by Patrick Lawinger [i]Golden Pearl of the Elder Tortoise[/i], by George Holochwost [i]Holocaust Stone of Gun'Ta[/i], by C. Robert Cargill [i]Horn of the Archangel[/i], by Ari Marmell [i]Hungry Stone[/i], by Keith Baker [i]Irruwyn's Cauldron[/i], by Ari Marmell [i]Joval’s Equilibrium[/i], by C. Robert Cargill [i]Juggernaut of Shaddar Khan[/i], by Ari Marmell [i]King's Pepper Grinder[/i], by Rhiannon Louve [i]Korridar, the Crown of Kings[/i], by Keith Baker [i]Lamentation Engine[/i], by Ari Marmell [i]Lucky Coin[/i], by Rich Burlew [i]Masks of the Gods[/i], by Anthony Pryor [i]Orb of the Wight[/i], by Patrick Lawinger [i]Petrified God[/i], by Ari Marmell [i]Rug of Lords[/i], by Patrick Lawinger [i]Sha'gahr's Bones[/i], by Anthony Pryor [i]Siege Hound of Dhula'zar[/i], by C.A. Suleiman [i]Skiff of the Ferryman[/i], by Ari Marmell [i]Skullcup of the Nagaraja[/i], by George Holochwost [i]Soul Brushes of Gartigan[/i], by Patrick Lawinger [i]Soulblade[/i], by Michael Gill [i]Una's Shield[/i], by Rich Burlew [i]World Tree[/i], by Rhiannon Louve Appendix A: [i]Chosen One[/i], by Anthony Pryor Appendix B: Random Artifact Creation, by Ari Marmell and C. Robert Cargill Appendix C: Compiled Mechanics[/sblock] Each individual artifact includes a history, a section on lore (skill checks, that sort of thing), a section on physical appearance, a section on how the artifact responds to divinations, descriptions of passive powers, descriptions of active powers, curses and/or downsides, advice on using the artifact in a campaign, specific story seeds, suggestions on how the artifact can be destroyed, and--in most cases--some other new "D20 goody" on top of everything else (such as feats, spells, magic items, new monsters, new classes, or NPCs, all of which are tied in to the artifact or its history). This will, of course, be partially a matter of opinion. We did our best to make every artifact evocative, however, given the nature of the material. Heavier on the flavor than the crunch, but as each artifact has its own abilities and (usually) the "goody" as well, there's enough crunch to keep most people happy. And the "Random Artifact Appendix" includes an obscene number of tables. ;) One piece per artifact, plus one more for the Random appendix. Good? Again, it's a matter of opinion, but I'm certainly happy with most of it. :) [/QUOTE]
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