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Tome of Battle - Are they serious?
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<blockquote data-quote="Mad Mac" data-source="post: 2934945" data-attributes="member: 27873"><p>But rather than generalize, lets look at each sample style individually:</p><p></p><p>Desert Wind: This is possibly the most magical style. It seems to be based on a combination of speed and fire manipulation. First thing that springs to mind is a tumbling dervish with a flaming scimitar.</p><p></p><p>Devoted Spirit: Very defensive style overall, but with a twist. A fighter who masters this style might be able to outlast most fighters, but only if he's hitting consistantly....Still a Tank, but not as boring as the guy hiding behind a towersheild and fighting defensively.</p><p></p><p>Diamond Mind: This style obviously relies heavily on Concentration checks, which gives it an interesting flavor, but the 3 sample abilities are too random to demonstrate what this style excells most at. Not outwardly mystical or magical from what we see here. </p><p></p><p>Iron Heart: Despite the name, this is apparently a reckless offense based style. I guess the "Iron Heart" refers to courage. Nothing mystical here, just offense over defense. </p><p></p><p>Setting Sun: I suppose this is a judo-esque evasive style, with a good amount of battlefield control. Mighty Throw is cool. </p><p></p><p>Shadow Hand: Looks like a stealth based style. Semi-mystical, but no more so than the Shadowdancer.</p><p></p><p>Stone Dragon: Eh, the theme is strength and endurance, I guess. No more magical than the Barbarian.</p><p></p><p>Tiger Claw: Cool, a feral animalistic style. Scent is as magical as it gets.</p><p></p><p>White Raven:Tactical/Leadership style. Again, not magical. Notice especially the two "Leading the" abilities which apparently set a trend for granting bonuses when the group basically does what he does.</p><p></p><p>Edit: How old is Dragonball now, anyway? I think people who gripe about the anime-zation of D&D need to dig up a new show title to throw out. lest they start looking dangerously unhip. "Man, 4 Edition is so Naruto now, you know what I mean?"</p></blockquote><p></p>
[QUOTE="Mad Mac, post: 2934945, member: 27873"] But rather than generalize, lets look at each sample style individually: Desert Wind: This is possibly the most magical style. It seems to be based on a combination of speed and fire manipulation. First thing that springs to mind is a tumbling dervish with a flaming scimitar. Devoted Spirit: Very defensive style overall, but with a twist. A fighter who masters this style might be able to outlast most fighters, but only if he's hitting consistantly....Still a Tank, but not as boring as the guy hiding behind a towersheild and fighting defensively. Diamond Mind: This style obviously relies heavily on Concentration checks, which gives it an interesting flavor, but the 3 sample abilities are too random to demonstrate what this style excells most at. Not outwardly mystical or magical from what we see here. Iron Heart: Despite the name, this is apparently a reckless offense based style. I guess the "Iron Heart" refers to courage. Nothing mystical here, just offense over defense. Setting Sun: I suppose this is a judo-esque evasive style, with a good amount of battlefield control. Mighty Throw is cool. Shadow Hand: Looks like a stealth based style. Semi-mystical, but no more so than the Shadowdancer. Stone Dragon: Eh, the theme is strength and endurance, I guess. No more magical than the Barbarian. Tiger Claw: Cool, a feral animalistic style. Scent is as magical as it gets. White Raven:Tactical/Leadership style. Again, not magical. Notice especially the two "Leading the" abilities which apparently set a trend for granting bonuses when the group basically does what he does. Edit: How old is Dragonball now, anyway? I think people who gripe about the anime-zation of D&D need to dig up a new show title to throw out. lest they start looking dangerously unhip. "Man, 4 Edition is so Naruto now, you know what I mean?" [/QUOTE]
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