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Tome of Battle: Bo9S classes in actual play?
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<blockquote data-quote="Beckett" data-source="post: 3247618" data-attributes="member: 781"><p>From what I've seen, the classes seem to line up fairly well with the base classes.</p><p></p><p>My Savage Tides game (run with gestalt rules) features a warblade. He's pretty tough, swinging a great sword with Punishing Stance for 3D6 damage, and he can pump that up with some other manuevers. It's quite a chunk of damage he can put out, but he misses just like everyone else. And he needed the D12 hit die, since the -2 AC penalty from Punishing Stance dropped his AC to the lowest in the party (even out of the stance, without a shield he was an easy target). The AC problem has been solved with an animated tower shield, but I think a raging barbarian would have been just as effective (note- the characters are around 7th level right now. Higher level manuevers could boost his power level above the others).</p><p></p><p>In another game, I've been playing a half-orc swordsage (with a level of barbarian tossed in). As with the warblade, I can put out a lot of hurt... if I hit. It always sucks to whiff, and even more when you were going to add 6D6 or more to that attack. It's a fun character, but my lower BAB makes up for the extra damage potential, as far as I can see.</p></blockquote><p></p>
[QUOTE="Beckett, post: 3247618, member: 781"] From what I've seen, the classes seem to line up fairly well with the base classes. My Savage Tides game (run with gestalt rules) features a warblade. He's pretty tough, swinging a great sword with Punishing Stance for 3D6 damage, and he can pump that up with some other manuevers. It's quite a chunk of damage he can put out, but he misses just like everyone else. And he needed the D12 hit die, since the -2 AC penalty from Punishing Stance dropped his AC to the lowest in the party (even out of the stance, without a shield he was an easy target). The AC problem has been solved with an animated tower shield, but I think a raging barbarian would have been just as effective (note- the characters are around 7th level right now. Higher level manuevers could boost his power level above the others). In another game, I've been playing a half-orc swordsage (with a level of barbarian tossed in). As with the warblade, I can put out a lot of hurt... if I hit. It always sucks to whiff, and even more when you were going to add 6D6 or more to that attack. It's a fun character, but my lower BAB makes up for the extra damage potential, as far as I can see. [/QUOTE]
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