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Tome of Battle: Bo9S classes in actual play?
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<blockquote data-quote="kigmatzomat" data-source="post: 3247834" data-attributes="member: 9254"><p>From our sporadically run beer & pretzels Bo9S game, I've found the warblade is pretty fighter-like on damage output but gets enough extra tactical tricks to have a distinct edge in the "oooh, shiny" department. I don't think it would hurt the warblade to go back to d10, reduce the skill points and lose the weapon spec, and it would quell most of the arguements against the class. (BTW: our interpretation of the WB refresh is that you can make a flourish or restrict yourself to one, single attack in a round. Apparently some people read it differently, but that's how our group parses the rule.)</p><p></p><p>Crusaders are IMO better paladins than paladins, with good combat ability and some party-buff maneuvers. Crusaders trade the poke-horse and the ability to use wands of CLW for a bit more flair and party-boosting stuff. </p><p></p><p>Swordsages are...wonky. Their maneuver list is so big that its hard to know which variant of swordsage you mean. There's the "SLA" sage who can summon shadowy darkness, teleport, and throw fire, then you've got the "Shaolin-foot" sage that trips, throws, and juggles opponents. I'd probably toss out the Shadow discipline and have the sage replace the monk entirely if I were starting a new campaign.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 3247834, member: 9254"] From our sporadically run beer & pretzels Bo9S game, I've found the warblade is pretty fighter-like on damage output but gets enough extra tactical tricks to have a distinct edge in the "oooh, shiny" department. I don't think it would hurt the warblade to go back to d10, reduce the skill points and lose the weapon spec, and it would quell most of the arguements against the class. (BTW: our interpretation of the WB refresh is that you can make a flourish or restrict yourself to one, single attack in a round. Apparently some people read it differently, but that's how our group parses the rule.) Crusaders are IMO better paladins than paladins, with good combat ability and some party-buff maneuvers. Crusaders trade the poke-horse and the ability to use wands of CLW for a bit more flair and party-boosting stuff. Swordsages are...wonky. Their maneuver list is so big that its hard to know which variant of swordsage you mean. There's the "SLA" sage who can summon shadowy darkness, teleport, and throw fire, then you've got the "Shaolin-foot" sage that trips, throws, and juggles opponents. I'd probably toss out the Shadow discipline and have the sage replace the monk entirely if I were starting a new campaign. [/QUOTE]
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