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Tome of Battle: Bo9S classes in actual play?
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<blockquote data-quote="Lordgrae" data-source="post: 3253628" data-attributes="member: 22723"><p>I've been running a Age of Worms campaign. And have had a character play a Swordsage/Monk/Master of Nine. I've also had a character play a Warblade/Wizard/Jade Pheonix Mage.</p><p></p><p>At low levels, I found the Swordsage wasn't overly offensive, but when he got his AC bonus while in light armor, his AC went up significantly. Add to that he uses the "Dex to melee dmg while in a Shadow Hand Stance" feat, and he doesn't use Str at all. Just Dex and Wisdom.</p><p></p><p>Overall, there are a few maneuvers that bother me. At 5th level, there is a stance that gives 2d6 Sneak attack. Although not that useful at higher levels, it's significant at the level its available. </p><p></p><p>The movement maneuvers, are especially good. One is available at 3rd level I believe. The only balancing factor is that they need Line of Sight. Otherwise, its a small Dim Door effect, almost at will. At higher levels, the Swift action one is also extremely good, as it allows immediate positioning for maneuvers. (Eg, Swift action to move up, and then use Time Stands still to get 2x Full Attacks.)</p><p></p><p>Later on, I ended up houseruleing that the "spell"ish abilities (Shadow choke, Fire Snake, etc) are effected by SR. Simply requiring a Touch Attack wasn't good enough for me. In one encounter they chased off an Adult Black dragon primarily using that ability.</p><p></p><p>I also ruled that all maneuvers are supernatural abilities. Not just the ones specifically marked in the book. I feel they missed a couple that should be marked. So I simply marked them all. This has had no game effect at all.</p><p></p><p>The Swordsage hasn't had any problems being the groups "main tank" for the majority of the adventure. </p><p></p><p>As for the Warblade/Wizard/Jade Pheonix Mage, he hasn't really showed for a vast majority of the adventure. At low levels, he combined Blade of Blood, and some Maneuver to deal a extremely large (for the level) attack. I fixed that by Houseruling Blade of Blood.</p><p></p><p>At higher levels, he is using some Maneuver that allows him to blow Con for +2d8 to an attack per point blown. He has a high con score, so this ends up being an extremely large damage attack. He then gets a Restoration, or uses his Jade Phoenix death/rebirth ability. </p><p></p><p>End Thoughts:</p><p></p><p>Overall, I mainly dislike certain maneuvers, and the ability to use them, essentially, at will. If they were per day, I would have liked the book significantly more. As it stands now, I probably won't allow it into my next campaign as I believe it is slightly overpowered as a whole, with some parts being significantly overpowered individually.</p><p></p><p>This does make me sad though, as I do enjoy a more fantastic fighter then just attacking. </p><p></p><p>These were just my surface thoughts on the characters thus far. Certainly not a full scale review. So, take it as you may, and YMMV.</p></blockquote><p></p>
[QUOTE="Lordgrae, post: 3253628, member: 22723"] I've been running a Age of Worms campaign. And have had a character play a Swordsage/Monk/Master of Nine. I've also had a character play a Warblade/Wizard/Jade Pheonix Mage. At low levels, I found the Swordsage wasn't overly offensive, but when he got his AC bonus while in light armor, his AC went up significantly. Add to that he uses the "Dex to melee dmg while in a Shadow Hand Stance" feat, and he doesn't use Str at all. Just Dex and Wisdom. Overall, there are a few maneuvers that bother me. At 5th level, there is a stance that gives 2d6 Sneak attack. Although not that useful at higher levels, it's significant at the level its available. The movement maneuvers, are especially good. One is available at 3rd level I believe. The only balancing factor is that they need Line of Sight. Otherwise, its a small Dim Door effect, almost at will. At higher levels, the Swift action one is also extremely good, as it allows immediate positioning for maneuvers. (Eg, Swift action to move up, and then use Time Stands still to get 2x Full Attacks.) Later on, I ended up houseruleing that the "spell"ish abilities (Shadow choke, Fire Snake, etc) are effected by SR. Simply requiring a Touch Attack wasn't good enough for me. In one encounter they chased off an Adult Black dragon primarily using that ability. I also ruled that all maneuvers are supernatural abilities. Not just the ones specifically marked in the book. I feel they missed a couple that should be marked. So I simply marked them all. This has had no game effect at all. The Swordsage hasn't had any problems being the groups "main tank" for the majority of the adventure. As for the Warblade/Wizard/Jade Pheonix Mage, he hasn't really showed for a vast majority of the adventure. At low levels, he combined Blade of Blood, and some Maneuver to deal a extremely large (for the level) attack. I fixed that by Houseruling Blade of Blood. At higher levels, he is using some Maneuver that allows him to blow Con for +2d8 to an attack per point blown. He has a high con score, so this ends up being an extremely large damage attack. He then gets a Restoration, or uses his Jade Phoenix death/rebirth ability. End Thoughts: Overall, I mainly dislike certain maneuvers, and the ability to use them, essentially, at will. If they were per day, I would have liked the book significantly more. As it stands now, I probably won't allow it into my next campaign as I believe it is slightly overpowered as a whole, with some parts being significantly overpowered individually. This does make me sad though, as I do enjoy a more fantastic fighter then just attacking. These were just my surface thoughts on the characters thus far. Certainly not a full scale review. So, take it as you may, and YMMV. [/QUOTE]
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