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Tome of Battle: Bo9S classes in actual play?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 3254490" data-attributes="member: 1165"><p>Okay, fair enough.</p><p></p><p>I'm not entirely sure what even got us on that track. I'm comparing the warblade to a fighter, not a barbarian. Fighters don't get anything that good at all (not in core, but I hear there's some PH II feat that does something like that). Concentration = Will save is a useful ability you can take if you want to; it's about as useful as any other maneuver. (At least it should be; I'm presuming it's balanced with other maneuvers.) I don't think it's weak (nor do I think maneuvers in general are weak) because you can only store four maneuvers at once, especially since the warblade can refresh at such minimal cost (and still keep stuff like Weapon Specialization). If after two rounds of combat I feel safe enough to recharge some already-used maneuvers, I'll go right ahead and do so.</p><p></p><p>Compared to a barbarian, I think the warblade comes out ahead, but not as far (as I think the barbarian is a stronger class than the fighter). They both have the same armor, hit points, and skill points, although the barbarian has a much better class skill list.</p><p></p><p>A barbarian can rage once per encounter, but it's probably for the whole encounter, and that has a lot of bonuses, like an improved Will save (or at least vs mind-affecting). The warblade can pull off a maneuver virtually every round, many of which end up being more powerful than rage.</p><p></p><p>Raging isn't that useful in ranged combat, same with the maneuvers. The barby gets a slight edge there, as they can throw hammers or something like that. On the other hand, a warblade can take Weapon Specialization at 6th-level <em>and still use maneuvers</em>.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 3254490, member: 1165"] Okay, fair enough. I'm not entirely sure what even got us on that track. I'm comparing the warblade to a fighter, not a barbarian. Fighters don't get anything that good at all (not in core, but I hear there's some PH II feat that does something like that). Concentration = Will save is a useful ability you can take if you want to; it's about as useful as any other maneuver. (At least it should be; I'm presuming it's balanced with other maneuvers.) I don't think it's weak (nor do I think maneuvers in general are weak) because you can only store four maneuvers at once, especially since the warblade can refresh at such minimal cost (and still keep stuff like Weapon Specialization). If after two rounds of combat I feel safe enough to recharge some already-used maneuvers, I'll go right ahead and do so. Compared to a barbarian, I think the warblade comes out ahead, but not as far (as I think the barbarian is a stronger class than the fighter). They both have the same armor, hit points, and skill points, although the barbarian has a much better class skill list. A barbarian can rage once per encounter, but it's probably for the whole encounter, and that has a lot of bonuses, like an improved Will save (or at least vs mind-affecting). The warblade can pull off a maneuver virtually every round, many of which end up being more powerful than rage. Raging isn't that useful in ranged combat, same with the maneuvers. The barby gets a slight edge there, as they can throw hammers or something like that. On the other hand, a warblade can take Weapon Specialization at 6th-level [i]and still use maneuvers[/i]. [/QUOTE]
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