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Tome of Battle: Bo9S classes in actual play?
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<blockquote data-quote="Mort" data-source="post: 3255056" data-attributes="member: 762"><p>Was going to post this in a separate thread, but this one seems to have gotten a second wind.</p><p></p><p>Ok, I just ran the first part of the Red Hand of Doom (excellent adventure btw) with a crusader, a warblade, a swordsage and a duskblade.</p><p></p><p>Some random thoughts:</p><p></p><p>Despite all the hype, the warblade definately came off the weakest. While not bad, he just couldn't compete with the Crusader's awesome ability to keep going, or the swordsages versatility. The duskblade kept up nicely and seemed to have enough spells per day that she kept pace with the per encounter mechanic of the ToB classes.</p><p></p><p>Everyone had fun, but I could tell that the crusader's player was truly having a blast. He just loved being such a huge damage sponge, while still being usefull tactically.</p><p></p><p>Lots of posts about the swordsage being weak, but I just didn't see it. The halfling swordsage focused on desert wind, shadow hand and setting sun techniques and was truly effective on the field. Of the three ToB classes he was the only one to have any range capability and he really took advantage of this (though even his range capability paled in comparison to the duskblade, which in turn wasn't that much - will have to see how this plays out in the future).</p><p></p><p>Despite all the talk of the ToB classes being overkill, the duskblade really shone. Plus she enjoyed being able to play a true fighter/mage at early levels.</p><p></p><p>I was worried about the lack of a cleric for the group, but the blitz nature of their tactics and the crusader using judicious healing during combat has held its own. Will have to see how it goes later in the adventure.</p></blockquote><p></p>
[QUOTE="Mort, post: 3255056, member: 762"] Was going to post this in a separate thread, but this one seems to have gotten a second wind. Ok, I just ran the first part of the Red Hand of Doom (excellent adventure btw) with a crusader, a warblade, a swordsage and a duskblade. Some random thoughts: Despite all the hype, the warblade definately came off the weakest. While not bad, he just couldn't compete with the Crusader's awesome ability to keep going, or the swordsages versatility. The duskblade kept up nicely and seemed to have enough spells per day that she kept pace with the per encounter mechanic of the ToB classes. Everyone had fun, but I could tell that the crusader's player was truly having a blast. He just loved being such a huge damage sponge, while still being usefull tactically. Lots of posts about the swordsage being weak, but I just didn't see it. The halfling swordsage focused on desert wind, shadow hand and setting sun techniques and was truly effective on the field. Of the three ToB classes he was the only one to have any range capability and he really took advantage of this (though even his range capability paled in comparison to the duskblade, which in turn wasn't that much - will have to see how this plays out in the future). Despite all the talk of the ToB classes being overkill, the duskblade really shone. Plus she enjoyed being able to play a true fighter/mage at early levels. I was worried about the lack of a cleric for the group, but the blitz nature of their tactics and the crusader using judicious healing during combat has held its own. Will have to see how it goes later in the adventure. [/QUOTE]
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