Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Tome of Battle: Bo9S classes in actual play?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="brehobit" data-source="post: 3256338" data-attributes="member: 12032"><p>Yeah, but if the PHB II feats _really_ make feats "all that" then it's worth it. And you get the "free" heavy armor prof. It isn't like the warblade can't wear heavy armor without huge problems (like a monk or wizard or warmage), it's just that he lacks a prof. One level of fighter also gives the ranged weapon prof which is suppose to be a major bane of the warblade</p><p></p><p></p><p></p><p></p><p>Given a human fighter with an int of 12 and con of 16 (pretty reasonable) you can get a will save 1/fight at +9. As a 9th level fighter maybe has a +4 to begin with, it's pretty darn nice. As nice as Iron will? I'd say not. But many many fighters blow a valuable feat on iron will, so getting this as "one of a list of bonuses" is pretty handy. </p><p></p><p></p><p>Maybe. I find that my fighters tend to flank about half the time. Giving a +2 to damage (more as levels go up) to myself and my partner is pretty similar to weapon specialization (half the time, twice the people). Not bad. And a Fighter 10/WB1 is giving +3...</p><p></p><p></p><p></p><p>Sure, but it's still half of a (fairly weak) feat. I'll take it.</p><p></p><p></p><p>Not really. Say the initiative goes 12B34 where 1234 are the PCs and B is the one baddy. If you are number 2 you can move any of your buddies in front of the baddy. If that PC ends up being the one to kill the baddy he will prevent the baddy from taking one round of actions before it dies. That's huge. Of course, if you are "3" there is no one to help this significantly. Delays by others can achieve the same reordering. </p><p></p><p>Put another way, it there wasn't any real bonus, having two folks doing it (very broken) wouldn't help...</p><p></p><p>In summary,</p><p>The fighter is giving up 1/2 a feat and 4 skill points. He gains:</p><p>Give partner an extra action 1/fight (Usually)</p><p>Give self and partner +2 damage if flanking</p><p>+1 reflex save</p><p>Can have a "9" will save 1/fight</p><p>+1 hit point</p><p>A "9" consentration (should it ever be useful).</p><p></p><p>And that's just one build. There are better ones...</p></blockquote><p></p>
[QUOTE="brehobit, post: 3256338, member: 12032"] Yeah, but if the PHB II feats _really_ make feats "all that" then it's worth it. And you get the "free" heavy armor prof. It isn't like the warblade can't wear heavy armor without huge problems (like a monk or wizard or warmage), it's just that he lacks a prof. One level of fighter also gives the ranged weapon prof which is suppose to be a major bane of the warblade Given a human fighter with an int of 12 and con of 16 (pretty reasonable) you can get a will save 1/fight at +9. As a 9th level fighter maybe has a +4 to begin with, it's pretty darn nice. As nice as Iron will? I'd say not. But many many fighters blow a valuable feat on iron will, so getting this as "one of a list of bonuses" is pretty handy. Maybe. I find that my fighters tend to flank about half the time. Giving a +2 to damage (more as levels go up) to myself and my partner is pretty similar to weapon specialization (half the time, twice the people). Not bad. And a Fighter 10/WB1 is giving +3... Sure, but it's still half of a (fairly weak) feat. I'll take it. Not really. Say the initiative goes 12B34 where 1234 are the PCs and B is the one baddy. If you are number 2 you can move any of your buddies in front of the baddy. If that PC ends up being the one to kill the baddy he will prevent the baddy from taking one round of actions before it dies. That's huge. Of course, if you are "3" there is no one to help this significantly. Delays by others can achieve the same reordering. Put another way, it there wasn't any real bonus, having two folks doing it (very broken) wouldn't help... In summary, The fighter is giving up 1/2 a feat and 4 skill points. He gains: Give partner an extra action 1/fight (Usually) Give self and partner +2 damage if flanking +1 reflex save Can have a "9" will save 1/fight +1 hit point A "9" consentration (should it ever be useful). And that's just one build. There are better ones... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Tome of Battle: Bo9S classes in actual play?
Top