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Tome of Battle: Bo9S classes in actual play?
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<blockquote data-quote="icedrake" data-source="post: 3258480" data-attributes="member: 9238"><p>One of the MAJOR problems with the White Raven Charge is that anything medium size or small will likely only be attacked at most by 2 or 3 people due to positioning. If you can't get 8 people to flank him tactically from every direction from 10 feet away, you can't perform the charge. Does the maneuver ignore AoO? If not, than a monster with reach and whap at least one or more persons before they even reach the target. </p><p></p><p>If the high level maneuvers need to be tested, I'd suggest something similar to the Dungeon Crawl that WotC put on during Gen Con. Pull out a big fat dragon and set them up in a reasonable lair, then see how the pcs do against him. If you don't hold back, the fight will be brutal. At least one or two PCs should die.</p><p></p><p>I like the Bo9S classes, they are some of my favorites that have come out in a while, as a person who often plays rogue mutliclassed characters, I like having a lot of options at my disposal, while both in and out of combat. These new classes give me that and I'm pleased that they were developed. From what I've seen online, the only initial nerf I'd give the warblade would be its recover method. They can flourish as a standard action or make a single attack as a standard action to recover a single maneuver. Though they don't have very many, they can choose to use their maneuvers, full attack like a fighter or choose to recover while at least taking the time to strike a foe. I think I might allow them to recover using spring attack or another feat that lets them make a single attack so long as that's the only action they perform that round.</p><p></p><p>You can't fairly compare any of these classes to a core fighter, they get blow away. When talking about the other martial classes, you should review the material from both the PHBII and Complete Warrior. The Shock Trooper fighter/barb gets a huge boost with the Wall of Blades maneuver.</p><p></p><p>Edit: I do not believe you can take the Martial Stance feat more than once. You have to choose your stance very carefully, and if you're too low in level when you take it, the maneuver you're forced to take before you get your stance will likely have diminishing returns at higher levels. Unless you pick up fighter levels, its not worth it to pick up a stance, its too much of a hit to your overall feat progression.</p><p></p><p>Edit2: On the of Fail or Die, the 9th level Tiger Claw maneuver will mostly come as a source of damage instead of insta-death. For many levels, the cleric as already had Slay Living, the wizard gets Disintegrate and Finger of Death, I'll admit the +20d6 is highly impressive, but you forgot any other attacks your making for an avg bonus of +70 damage instead of making 3 itieritve attacks. It might be good verses wizards or sorcs or rogues, but they should have the fort save covered by a feat or magic item.</p></blockquote><p></p>
[QUOTE="icedrake, post: 3258480, member: 9238"] One of the MAJOR problems with the White Raven Charge is that anything medium size or small will likely only be attacked at most by 2 or 3 people due to positioning. If you can't get 8 people to flank him tactically from every direction from 10 feet away, you can't perform the charge. Does the maneuver ignore AoO? If not, than a monster with reach and whap at least one or more persons before they even reach the target. If the high level maneuvers need to be tested, I'd suggest something similar to the Dungeon Crawl that WotC put on during Gen Con. Pull out a big fat dragon and set them up in a reasonable lair, then see how the pcs do against him. If you don't hold back, the fight will be brutal. At least one or two PCs should die. I like the Bo9S classes, they are some of my favorites that have come out in a while, as a person who often plays rogue mutliclassed characters, I like having a lot of options at my disposal, while both in and out of combat. These new classes give me that and I'm pleased that they were developed. From what I've seen online, the only initial nerf I'd give the warblade would be its recover method. They can flourish as a standard action or make a single attack as a standard action to recover a single maneuver. Though they don't have very many, they can choose to use their maneuvers, full attack like a fighter or choose to recover while at least taking the time to strike a foe. I think I might allow them to recover using spring attack or another feat that lets them make a single attack so long as that's the only action they perform that round. You can't fairly compare any of these classes to a core fighter, they get blow away. When talking about the other martial classes, you should review the material from both the PHBII and Complete Warrior. The Shock Trooper fighter/barb gets a huge boost with the Wall of Blades maneuver. Edit: I do not believe you can take the Martial Stance feat more than once. You have to choose your stance very carefully, and if you're too low in level when you take it, the maneuver you're forced to take before you get your stance will likely have diminishing returns at higher levels. Unless you pick up fighter levels, its not worth it to pick up a stance, its too much of a hit to your overall feat progression. Edit2: On the of Fail or Die, the 9th level Tiger Claw maneuver will mostly come as a source of damage instead of insta-death. For many levels, the cleric as already had Slay Living, the wizard gets Disintegrate and Finger of Death, I'll admit the +20d6 is highly impressive, but you forgot any other attacks your making for an avg bonus of +70 damage instead of making 3 itieritve attacks. It might be good verses wizards or sorcs or rogues, but they should have the fort save covered by a feat or magic item. [/QUOTE]
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