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Tome of Battle: Bo9S classes in actual play?
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<blockquote data-quote="Rystil Arden" data-source="post: 3259251" data-attributes="member: 29014"><p>The Arcane Trickster and Marshal are lower-level cohorts (and the Paladin might as well be in a fight, although he's good at Diplomacy) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>To do that 500 damage in your example, the entire party has to win initiative. Also, the fighter would likely not have hit both times without the +12 from the Warblade. Finally, expecting anything (particularly a CR 21 demon) to fail the save against a Disintegrate is a bit presumptuous (and don't forget SR 34). </p><p></p><p>As to the second encounter, they would have slaughtered it. Not enough AC or to-hit to matter (for comparison, Mammon had AC 41 and +42/+37/+32/+27,+35,+35) except for the Dragon, and DR the party can penetrate. If the marilith is out of reach but the hezrou are clumping up (I'm not sure how this is set up, exactly, but we'll assume that somehow they did), as many as he can reach will die when the Fighter gets his turn (which, based on the Hezrou's initiative bonus of +0, is guaranteed to be before all of the hezrou) thanks to that AC 23. As to the DC 24 Stench--Mammon had a DC 35 Poison, and that was closer to being right for the party. The only character with bad Fort is the Arcane Trickster, and she doesn't matter. Nobody else will fail against the Stench unless they roll very poorly, and the Ninja/Monk is even immune. The Hezrou can't hit anyone in the party with their Bite +14 melee. The Marilith has a palatable chance to hit, but she'd need to set up for a full attack to land attacks regularly (that is, more than once every four rounds or so), and if she takes a full attack from the Ninja/Monk and the Fighter, she's dead (the Ninja/Monk doesn't have as many attacks as the Marilith, but he's decently close, and they hit harder--plus they can all Power Attack full and still hit her AC). The dragon is the most useful of the bunch thanks to tolerable AC and HP, but he won't do so well alone. </p><p></p><p>Much to the designer's credit, the CR 21 Aspect of Mammon was actually an entertaining EL 21 challenge. And I do recognise that this is a marked change from most high-CR Outsiders, and I <em>completely</em> agree with you that the MM high-CR Outsiders are worthless as lone opponents for the party.</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 3259251, member: 29014"] The Arcane Trickster and Marshal are lower-level cohorts (and the Paladin might as well be in a fight, although he's good at Diplomacy) ;) To do that 500 damage in your example, the entire party has to win initiative. Also, the fighter would likely not have hit both times without the +12 from the Warblade. Finally, expecting anything (particularly a CR 21 demon) to fail the save against a Disintegrate is a bit presumptuous (and don't forget SR 34). As to the second encounter, they would have slaughtered it. Not enough AC or to-hit to matter (for comparison, Mammon had AC 41 and +42/+37/+32/+27,+35,+35) except for the Dragon, and DR the party can penetrate. If the marilith is out of reach but the hezrou are clumping up (I'm not sure how this is set up, exactly, but we'll assume that somehow they did), as many as he can reach will die when the Fighter gets his turn (which, based on the Hezrou's initiative bonus of +0, is guaranteed to be before all of the hezrou) thanks to that AC 23. As to the DC 24 Stench--Mammon had a DC 35 Poison, and that was closer to being right for the party. The only character with bad Fort is the Arcane Trickster, and she doesn't matter. Nobody else will fail against the Stench unless they roll very poorly, and the Ninja/Monk is even immune. The Hezrou can't hit anyone in the party with their Bite +14 melee. The Marilith has a palatable chance to hit, but she'd need to set up for a full attack to land attacks regularly (that is, more than once every four rounds or so), and if she takes a full attack from the Ninja/Monk and the Fighter, she's dead (the Ninja/Monk doesn't have as many attacks as the Marilith, but he's decently close, and they hit harder--plus they can all Power Attack full and still hit her AC). The dragon is the most useful of the bunch thanks to tolerable AC and HP, but he won't do so well alone. Much to the designer's credit, the CR 21 Aspect of Mammon was actually an entertaining EL 21 challenge. And I do recognise that this is a marked change from most high-CR Outsiders, and I [I]completely[/I] agree with you that the MM high-CR Outsiders are worthless as lone opponents for the party. [/QUOTE]
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