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Tome of Battle: Bo9S classes in actual play?
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<blockquote data-quote="Rystil Arden" data-source="post: 3260677" data-attributes="member: 29014"><p>Based on the scenario you describe, I fail to see how the PCs let themselves get into a spot where eight hezrou are all within 10 feet of all the PCs but yet no more than two are within reach of the Fighter. </p><p></p><p>Even if that is physically possible (and I can't puzzle out how it is--I've tried arranging eight hezrou a few ways and can't manage to even fit the entire party in all their stenches), it seems like a contrived ambush scenario that would never happen unless the party was being pretty silly. </p><p></p><p>The party does have a Ring of Freedom of Movement and flying items, plus the Ninja/Monk has insane Jump (if they fly low enough to grapple, he can jump that high for sure). And the Arcane Trickster truly doesn't matter. She's a cohort, and generally contributes by setting off traps that she's trying to disarm <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p></p><p>Remember that the Warblade was a hypothetical substitution to the team for playtesting, so they don't ordinarily run around charging willy-nilly in the game, but with the Warblade around, I can imagine a flying charge brigade would put a damper on the Marilith's day. The dragon is strong though, and it has a better fly speed--it will probably live to run away.</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 3260677, member: 29014"] Based on the scenario you describe, I fail to see how the PCs let themselves get into a spot where eight hezrou are all within 10 feet of all the PCs but yet no more than two are within reach of the Fighter. Even if that is physically possible (and I can't puzzle out how it is--I've tried arranging eight hezrou a few ways and can't manage to even fit the entire party in all their stenches), it seems like a contrived ambush scenario that would never happen unless the party was being pretty silly. The party does have a Ring of Freedom of Movement and flying items, plus the Ninja/Monk has insane Jump (if they fly low enough to grapple, he can jump that high for sure). And the Arcane Trickster truly doesn't matter. She's a cohort, and generally contributes by setting off traps that she's trying to disarm :] Remember that the Warblade was a hypothetical substitution to the team for playtesting, so they don't ordinarily run around charging willy-nilly in the game, but with the Warblade around, I can imagine a flying charge brigade would put a damper on the Marilith's day. The dragon is strong though, and it has a better fly speed--it will probably live to run away. [/QUOTE]
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