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*Pathfinder & Starfinder
Tome of Battle: Book of 9 Swords - Things to watch out for?
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<blockquote data-quote="Vorput" data-source="post: 3668851" data-attributes="member: 35874"><p>Warblade <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>But seriously...</p><p></p><p>All the maneuveurs (sp?) that cause crazy things to happen- like summoning distracting elementals, shooting fire from your palm, turning to stone, etc. are listed as supernatural abilities- meaning they don't allow spell resistance. I think that's a terrible idea, and would be one of the first things I'd fix (either by just saying SR applies, or making them into spell-like abilities).</p><p></p><p>There's also a special ability the warblade has that lets him attune any of his feats to match a new weapon early in the day. So a Fighter spends years training with his greataxe to gain weapon focus (greataxe), while the warblade picks up a greataxe one monring says "this looks fun" and changes his feat from weapon focus (longsword) to weapon focus (greataxe). This can be used on any feat improved critical, great weapon focus, etc. by just spending a few hours concentrating <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> </p><p></p><p>I just started playing a game with a swordsage in our party, and thus far- it seems fairly balanced. I would caution that if there's a Fighter, or Paladin, or other combat type character in the party, it might be easy for them to feel outdone/upshowed fast with a warblade or crusader. They're significantly more powerful, and more flashy than those characters. Also, there's no limit to the amount of times they can use their maneveurs per day (just per encounter), so when your wizard/cleric are out of spells- recognize the Bo9S classes can keep going indefinetly.</p><p></p><p>And I think warblade needs toned down hit dice, less skill points, and some of their abilities reigned in- but that's just my personal opinion. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Hope this helps some.</p><p></p><p>Vorp</p></blockquote><p></p>
[QUOTE="Vorput, post: 3668851, member: 35874"] Warblade :p But seriously... All the maneuveurs (sp?) that cause crazy things to happen- like summoning distracting elementals, shooting fire from your palm, turning to stone, etc. are listed as supernatural abilities- meaning they don't allow spell resistance. I think that's a terrible idea, and would be one of the first things I'd fix (either by just saying SR applies, or making them into spell-like abilities). There's also a special ability the warblade has that lets him attune any of his feats to match a new weapon early in the day. So a Fighter spends years training with his greataxe to gain weapon focus (greataxe), while the warblade picks up a greataxe one monring says "this looks fun" and changes his feat from weapon focus (longsword) to weapon focus (greataxe). This can be used on any feat improved critical, great weapon focus, etc. by just spending a few hours concentrating :eek: I just started playing a game with a swordsage in our party, and thus far- it seems fairly balanced. I would caution that if there's a Fighter, or Paladin, or other combat type character in the party, it might be easy for them to feel outdone/upshowed fast with a warblade or crusader. They're significantly more powerful, and more flashy than those characters. Also, there's no limit to the amount of times they can use their maneveurs per day (just per encounter), so when your wizard/cleric are out of spells- recognize the Bo9S classes can keep going indefinetly. And I think warblade needs toned down hit dice, less skill points, and some of their abilities reigned in- but that's just my personal opinion. ;) Hope this helps some. Vorp [/QUOTE]
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Tome of Battle: Book of 9 Swords - Things to watch out for?
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