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Tome of Battle: Book of 9 Swords - Things to watch out for?
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<blockquote data-quote="Vorput" data-source="post: 3668976" data-attributes="member: 35874"><p>I meant the ability that turns YOU to stone, or gives you damage reduction- or whaetever it does. And I disagree- the 9th level ability to deal 100 points of damage to EVERYTHING in a 60 foot RADIUS [which also deals automatic massive damage save upon being hit with it]! Show me a comparable wizard spell! The 3rd level DW wind which shoots a ball of fire that does 5d6 damage- it's equal to the damage of a fireball a wizard would get at that level, with the limit of it having a reduced range and a single target- its comparable to the orb spells (which granted don't allow SR, which is something most people have a problem with). But to each his own, I don't have the book in front of me or believe I could find more.</p><p></p><p></p><p></p><p>Principle of the thing- the fighter's ability to take those feats is what sets them apart, I don't need the warblade muscling in on their territory by being able to do in an hour what it takes the fighter years to learn <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> Don't warblades get bonus feats too?</p><p></p><p>I may agree with Mort that the solution isn't to hurt the warblade, but rather to help the fighter- but that's another thread/edition.</p><p></p><p></p><p></p><p>Str like every fighter, dex like a ranger/barbarian, con isn't nearly as important since they have a d12 hit die! Their class features provide a nice bonus if they have a good int, but they're hardly neccesary to the character build. Correct me if I'm wrong (and i very well could be on this), but don't warblades just need to spend a swift action to recover maneuvers used? If you're setting out to make them comparable to fighter (Accepting fighter as a balanced class)- then they should have equal skill points. If you'll admit warblade is a better class than fighter (and that may be a good thing, perhaps fighters are the problem), then it's not so much of an issue. I don't have the book with me so I can't speak definetly on their class features.</p><p></p><p></p><p>Anyway, these are just my own opinions that the DM may want to watch out for. Perhaps he'll see no problem with them in play. I just like to compare new base classes back to the core classes, and judge them by those.</p><p></p><p>Vorp</p></blockquote><p></p>
[QUOTE="Vorput, post: 3668976, member: 35874"] I meant the ability that turns YOU to stone, or gives you damage reduction- or whaetever it does. And I disagree- the 9th level ability to deal 100 points of damage to EVERYTHING in a 60 foot RADIUS [which also deals automatic massive damage save upon being hit with it]! Show me a comparable wizard spell! The 3rd level DW wind which shoots a ball of fire that does 5d6 damage- it's equal to the damage of a fireball a wizard would get at that level, with the limit of it having a reduced range and a single target- its comparable to the orb spells (which granted don't allow SR, which is something most people have a problem with). But to each his own, I don't have the book in front of me or believe I could find more. Principle of the thing- the fighter's ability to take those feats is what sets them apart, I don't need the warblade muscling in on their territory by being able to do in an hour what it takes the fighter years to learn :p Don't warblades get bonus feats too? I may agree with Mort that the solution isn't to hurt the warblade, but rather to help the fighter- but that's another thread/edition. Str like every fighter, dex like a ranger/barbarian, con isn't nearly as important since they have a d12 hit die! Their class features provide a nice bonus if they have a good int, but they're hardly neccesary to the character build. Correct me if I'm wrong (and i very well could be on this), but don't warblades just need to spend a swift action to recover maneuvers used? If you're setting out to make them comparable to fighter (Accepting fighter as a balanced class)- then they should have equal skill points. If you'll admit warblade is a better class than fighter (and that may be a good thing, perhaps fighters are the problem), then it's not so much of an issue. I don't have the book with me so I can't speak definetly on their class features. Anyway, these are just my own opinions that the DM may want to watch out for. Perhaps he'll see no problem with them in play. I just like to compare new base classes back to the core classes, and judge them by those. Vorp [/QUOTE]
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Tome of Battle: Book of 9 Swords - Things to watch out for?
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