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General Tabletop Discussion
*Pathfinder & Starfinder
Tome of Battle: Book of 9 Swords - Things to watch out for?
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<blockquote data-quote="AllisterH" data-source="post: 3669725" data-attributes="member: 51325"><p><strong>re: Inferno Blast</strong></p><p>If a 100 pt FIRE burst can actually take out your opponents, wouldn't they be WAY below the EL of the swordsage, thus not netting any experience points?</p><p></p><p>Seriously, this is 17th level where your wizard friend is GATEing in some high powered Celestial, the druid is shapechanging into some Elder Elemental while the cleric is busting off Miracles and a 100 pt fireball centred on you is overpowered? </p><p></p><p>Throw in the fact that there is a Reflex save which in all honesty is pretty easy to beat (its not mentioned in the actual text itself but the DC is 10+manoeuver level + wis modifier and swordsages have MAD already so their WIS modifier is not going to be anywhere as high as a druid or cleric) and the fact that it is supernatural meaning SR kicks in against it and how often are you actually going to get 100 pts?</p><p></p><p>That is not exactly a big worry IMO.</p><p></p><p><strong>re: Skill Items</strong></p><p>Don't be too stingy with the skill items though otherwise you potentially might end up with somewhat weaker manoeuvers. What I found to work was only allow magic items from the MIC/DMG and it seems fine.</p><p></p><p></p><p><strong>re: Iron Heart Surge and WRT</strong></p><p>House Rule time.</p><p>1. IHS only works against effects that DIRECTLY target you.</p><p>2. IHS only affects you personally and not those around you.</p><p>3. A person can only be affected by WRT once per encounter.</p><p></p><p>Those 3 rules seem to cover most of the problematic situations IMO.</p></blockquote><p></p>
[QUOTE="AllisterH, post: 3669725, member: 51325"] [B]re: Inferno Blast[/B] If a 100 pt FIRE burst can actually take out your opponents, wouldn't they be WAY below the EL of the swordsage, thus not netting any experience points? Seriously, this is 17th level where your wizard friend is GATEing in some high powered Celestial, the druid is shapechanging into some Elder Elemental while the cleric is busting off Miracles and a 100 pt fireball centred on you is overpowered? Throw in the fact that there is a Reflex save which in all honesty is pretty easy to beat (its not mentioned in the actual text itself but the DC is 10+manoeuver level + wis modifier and swordsages have MAD already so their WIS modifier is not going to be anywhere as high as a druid or cleric) and the fact that it is supernatural meaning SR kicks in against it and how often are you actually going to get 100 pts? That is not exactly a big worry IMO. [B]re: Skill Items[/B] Don't be too stingy with the skill items though otherwise you potentially might end up with somewhat weaker manoeuvers. What I found to work was only allow magic items from the MIC/DMG and it seems fine. [B]re: Iron Heart Surge and WRT[/B] House Rule time. 1. IHS only works against effects that DIRECTLY target you. 2. IHS only affects you personally and not those around you. 3. A person can only be affected by WRT once per encounter. Those 3 rules seem to cover most of the problematic situations IMO. [/QUOTE]
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Tome of Battle: Book of 9 Swords - Things to watch out for?
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