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Tome of Battle: Book of 9 Swords - Things to watch out for?
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<blockquote data-quote="Rystil Arden" data-source="post: 3670205" data-attributes="member: 29014"><p>It can be overpowered in some games. There is a stronger voice online of those who don't have a problem with it than I've seen face-to-face, which I take to be due to the interesting qualities of dialogue on an internet forum. Also, some, though not all will admit that the Bo9S obliterates other meleers type classes but they don't care because they wanted to see those types of classes get a power boost (There are two flavours of people who will post that there's no problem with the Bo9S--the ones I just described, which have a point, but I don't want to use full Bo9S classes in some games I play because I prefer leaving the normal fighting classes as viable options for genre emulation, and then the ones who claim that Fighters are much better than all the Bo9S classes and then illustrate by building a twinked-out munchkiny Fighter and comparing to an unoptimised Bo9S character).</p><p></p><p>Bottom line: If you are willing to rework which classes you include and/or make changes to some of the other base classes in your game to compensate, Bo9S will be a fine addition to your game that won't cause any other problems aside from a handful of manoeuvres that will wreck your game if you don't fix them. </p><p></p><p>In most of my games, I want to keep some of the other non-casters more competitive, so I restricted the Bo9S guys to one discipline only (with the ability to take selected cross-discipline manoeuvres to round out their manoeuvres known list if they can come up with a good thematic for crossing it over), and they are definitely still not underpowered compared to the other characters.</p><p></p><p>Even if you make no edits other than to fix the broken manoeuvres, it still won't break your game or cause your battles to become jokes or anything like that, but it will probably cause the Initiators to overshadow other non-caster characters which may lead to a tendency among players to always pick initiators and casters.</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 3670205, member: 29014"] It can be overpowered in some games. There is a stronger voice online of those who don't have a problem with it than I've seen face-to-face, which I take to be due to the interesting qualities of dialogue on an internet forum. Also, some, though not all will admit that the Bo9S obliterates other meleers type classes but they don't care because they wanted to see those types of classes get a power boost (There are two flavours of people who will post that there's no problem with the Bo9S--the ones I just described, which have a point, but I don't want to use full Bo9S classes in some games I play because I prefer leaving the normal fighting classes as viable options for genre emulation, and then the ones who claim that Fighters are much better than all the Bo9S classes and then illustrate by building a twinked-out munchkiny Fighter and comparing to an unoptimised Bo9S character). Bottom line: If you are willing to rework which classes you include and/or make changes to some of the other base classes in your game to compensate, Bo9S will be a fine addition to your game that won't cause any other problems aside from a handful of manoeuvres that will wreck your game if you don't fix them. In most of my games, I want to keep some of the other non-casters more competitive, so I restricted the Bo9S guys to one discipline only (with the ability to take selected cross-discipline manoeuvres to round out their manoeuvres known list if they can come up with a good thematic for crossing it over), and they are definitely still not underpowered compared to the other characters. Even if you make no edits other than to fix the broken manoeuvres, it still won't break your game or cause your battles to become jokes or anything like that, but it will probably cause the Initiators to overshadow other non-caster characters which may lead to a tendency among players to always pick initiators and casters. [/QUOTE]
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Tome of Battle: Book of 9 Swords - Things to watch out for?
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