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Tome of Battle: Book of 9 Swords - Things to watch out for?
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<blockquote data-quote="Prophet2b" data-source="post: 3670590" data-attributes="member: 36476"><p>Hmm... I'm kind of actually thinking that this is the same thing, but a different thing.</p><p></p><p>In this scenario, I'd definitely say it was up to the DM to say, "Hey, I said this was 'Kobold Adventures' - you need to play a kobold." He is, in effect, allowing the players to change what he originally planned for his campaign. If he does that, then he needs to let all the players know that his campaign has changed. It is <strong>not</strong> what he originally planned.</p><p></p><p>But in a campaign where he says, "Here's the world, it's all open, create what you want, aaaaand... go!" Well... That shifts a lot from the DM's hands to the player's hands - in which case, the players should be <em>informed</em> of what other players are playing, but there aren't really the same expectations (and thus let-downs).</p><p></p><p>I'm definitely not disagreeing with your example - it's a good one, and obviously something is wrong with what's happening in it. But really all that's saying is Bo9S is no different than any other supplement out there. If the DM has a very specific idea for a campaign, he should limit players' choices to reflect his plans. This includes <em>any</em> supplement, not just Bo9S.</p><p></p><p>So, yeah, you're right, some campaigns <strong>won't</strong> be good for it! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /> But, then again, if you're playing a mage campaign, you probably won't allow Complete Warrior, either. That's the responsibility of the DM to enforce those rules. In an "open system" (as it were) where all of the supplements are allowed, it's up to the DM to see that things don't get broken and abused, but character creation becomes <em>much more</em> player responsibilities than it does DM, I think.</p><p></p><p>So I don't think anyone's disagreeing with your examples. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /> At least, I know I'm not. And I'm assuming you're not disagreeing with ours... It really just all comes down to the DM's responsibility depending on the campaign being played. Which, as I said, means every book needs to be judged accordingly - not just Bo9S.</p><p></p><p>So your advice is just good advice all around, depending on the campaign being done.</p></blockquote><p></p>
[QUOTE="Prophet2b, post: 3670590, member: 36476"] Hmm... I'm kind of actually thinking that this is the same thing, but a different thing. In this scenario, I'd definitely say it was up to the DM to say, "Hey, I said this was 'Kobold Adventures' - you need to play a kobold." He is, in effect, allowing the players to change what he originally planned for his campaign. If he does that, then he needs to let all the players know that his campaign has changed. It is [b]not[/b] what he originally planned. But in a campaign where he says, "Here's the world, it's all open, create what you want, aaaaand... go!" Well... That shifts a lot from the DM's hands to the player's hands - in which case, the players should be [i]informed[/i] of what other players are playing, but there aren't really the same expectations (and thus let-downs). I'm definitely not disagreeing with your example - it's a good one, and obviously something is wrong with what's happening in it. But really all that's saying is Bo9S is no different than any other supplement out there. If the DM has a very specific idea for a campaign, he should limit players' choices to reflect his plans. This includes [i]any[/i] supplement, not just Bo9S. So, yeah, you're right, some campaigns [b]won't[/b] be good for it! :-) But, then again, if you're playing a mage campaign, you probably won't allow Complete Warrior, either. That's the responsibility of the DM to enforce those rules. In an "open system" (as it were) where all of the supplements are allowed, it's up to the DM to see that things don't get broken and abused, but character creation becomes [i]much more[/i] player responsibilities than it does DM, I think. So I don't think anyone's disagreeing with your examples. :-) At least, I know I'm not. And I'm assuming you're not disagreeing with ours... It really just all comes down to the DM's responsibility depending on the campaign being played. Which, as I said, means every book needs to be judged accordingly - not just Bo9S. So your advice is just good advice all around, depending on the campaign being done. [/QUOTE]
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Tome of Battle: Book of 9 Swords - Things to watch out for?
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