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*Pathfinder & Starfinder
Tome of Battle: Book of 9 Swords - Things to watch out for?
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<blockquote data-quote="Nifft" data-source="post: 3670681" data-attributes="member: 6562"><p>Then I'm mis-communicating. I think the class Fighter is underpowered, and has been since before ToB:Bo9S. I think that the Barbarian, Ranger and Paladin were <u>already</u> stronger than the Fighter, and that's not to mention all the other classes...</p><p></p><p>Ironically, I view inclusion of ToB:Bo9S as a means of <u>revitalizing</u> melee combat as a fun and viable option in a mid-to-high level game. The other option was (and still is) Rage + Full Attack... viable, but boring.</p><p></p><p>I honestly can't imagine Martial Adepts destroying "traditional fighter-types". Quite the opposite. They make melee matter again.</p><p></p><p> Two mistakes here:</p><p></p><p>1/ The idea that Ms. "staunch roleplayer" is going to have less fun if her character is mechanically inferior to another PC in combat. Hopefully, she's enjoying the part of the game for which her character is actually optimized! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> (Though I do feel bad that she's stuck in a group of such non-RP munchkins.)</p><p></p><p>2/ The idea that the players are talking me into something to munchkin out their own PCs. Good god, if only! I actually bought ToB:Bo9S for two of my players to jump-start its use in my game. And one of them built a Fighter anyway (as a cohort).</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3670681, member: 6562"] Then I'm mis-communicating. I think the class Fighter is underpowered, and has been since before ToB:Bo9S. I think that the Barbarian, Ranger and Paladin were [u]already[/u] stronger than the Fighter, and that's not to mention all the other classes... Ironically, I view inclusion of ToB:Bo9S as a means of [u]revitalizing[/u] melee combat as a fun and viable option in a mid-to-high level game. The other option was (and still is) Rage + Full Attack... viable, but boring. I honestly can't imagine Martial Adepts destroying "traditional fighter-types". Quite the opposite. They make melee matter again. Two mistakes here: 1/ The idea that Ms. "staunch roleplayer" is going to have less fun if her character is mechanically inferior to another PC in combat. Hopefully, she's enjoying the part of the game for which her character is actually optimized! ;) (Though I do feel bad that she's stuck in a group of such non-RP munchkins.) 2/ The idea that the players are talking me into something to munchkin out their own PCs. Good god, if only! I actually bought ToB:Bo9S for two of my players to jump-start its use in my game. And one of them built a Fighter anyway (as a cohort). Cheers, -- N [/QUOTE]
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Tome of Battle: Book of 9 Swords - Things to watch out for?
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