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Tome of Battle: Book of 9 Swords - Things to watch out for?
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<blockquote data-quote="Terraism" data-source="post: 3672157" data-attributes="member: 278"><p>Gotcha. I use it a bit more generally - covers both mechanics and feel. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Yeah, I expected that - which is why I haven't just striken out the blatantly mystical ones and said "here goes, go ahead and play with the reduced list." In many cases, I suspect I'll be able to make relatively small mechanical tweaks that remove the mystical element enough to satisfy me without changing the rules too much. I don't have my book handy right now, but changing, for example, the Desert Wind maneuvers that add fire damage to the attack to a form of precision damage would probably <em>not</em> be a large-scale balance change, but it'd fit the tone of my world better.</p><p></p><p></p><p>I know. I seem to recall debating the role of the fighter with you a few times before, every time I've suggested boosting them up a bit. Really what it boils down to is that I'm very fond of the design methodology that includes a small number of highly customizable base classes (with reason to take them to their end point,) versus many more specific classes. I don't, for instance, see any need to have both a Duskblade and a Hexblade class - one "mystical warrior" class with options that could lean either way would serve better, in my eyes. Of course, that's getting really far afield, so I'll stop now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>So do I. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> I just tend more towards the <em>Iron Heroes[/]-style, nonmagical nice things. That's not to say I don't like the idea of a mystical fighter, but I feel it's a niche that should be covered by only a small portion of the martially-focused classes, not the majority.</em></p></blockquote><p></p>
[QUOTE="Terraism, post: 3672157, member: 278"] Gotcha. I use it a bit more generally - covers both mechanics and feel. :) Yeah, I expected that - which is why I haven't just striken out the blatantly mystical ones and said "here goes, go ahead and play with the reduced list." In many cases, I suspect I'll be able to make relatively small mechanical tweaks that remove the mystical element enough to satisfy me without changing the rules too much. I don't have my book handy right now, but changing, for example, the Desert Wind maneuvers that add fire damage to the attack to a form of precision damage would probably [i]not[/i] be a large-scale balance change, but it'd fit the tone of my world better. I know. I seem to recall debating the role of the fighter with you a few times before, every time I've suggested boosting them up a bit. Really what it boils down to is that I'm very fond of the design methodology that includes a small number of highly customizable base classes (with reason to take them to their end point,) versus many more specific classes. I don't, for instance, see any need to have both a Duskblade and a Hexblade class - one "mystical warrior" class with options that could lean either way would serve better, in my eyes. Of course, that's getting really far afield, so I'll stop now. :) So do I. :p I just tend more towards the [i]Iron Heroes[/]-style, nonmagical nice things. That's not to say I don't like the idea of a mystical fighter, but I feel it's a niche that should be covered by only a small portion of the martially-focused classes, not the majority.[/i] [/QUOTE]
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Tome of Battle: Book of 9 Swords - Things to watch out for?
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