Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Tome of Battle: Book of 9 Swords - Things to watch out for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rystil Arden" data-source="post: 3672387" data-attributes="member: 29014"><p>Hmm, if you say so. The Fighter/Monk (mostly Fighter) in one of my games is clearly the strongest in his group, and these are not pushover characters (At level 17, he nearly killed the CR 23? Aspect of Mammon from FC2 before it could act, without a weapon that penetrated the DR). Fighters work in my game. They are helpful, they shine, and about half the players like to play Fighters or their ilk. And that may be one of the reasons the way I play it works for me. </p><p></p><p>Clearly Fighters do not work for you. I've got that. As I said above, it is obvious to me that you have picked the correct way of ruling Bo9S in your games. I can tell you put a good deal of thought into it because you found all the same problem manoeuvres I did, among other things, so I know you're doing the right thing and not going into this with the blind attitude of 'Let's just let in the whole book without looking at it' or 'This looks too strong, let's ban it without looking at it'. </p><p></p><p>What I hope is that you can see that I've done that too. And it works. And it can work for other people like me who I've seen time and time again post to these boards. People who make a thread with something like: "I love the mechanics behind Bo9S, but I have a few issues..." The tendency is to jump on them and say "The problem is with you, not Bo9S. You can't read it well enough, or you haven't seem them in play, and you're wrong. I've played it and Bo9S is fine and you need to get with the program." But that isn't always true for every game, and I think we need to recognise that.</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 3672387, member: 29014"] Hmm, if you say so. The Fighter/Monk (mostly Fighter) in one of my games is clearly the strongest in his group, and these are not pushover characters (At level 17, he nearly killed the CR 23? Aspect of Mammon from FC2 before it could act, without a weapon that penetrated the DR). Fighters work in my game. They are helpful, they shine, and about half the players like to play Fighters or their ilk. And that may be one of the reasons the way I play it works for me. Clearly Fighters do not work for you. I've got that. As I said above, it is obvious to me that you have picked the correct way of ruling Bo9S in your games. I can tell you put a good deal of thought into it because you found all the same problem manoeuvres I did, among other things, so I know you're doing the right thing and not going into this with the blind attitude of 'Let's just let in the whole book without looking at it' or 'This looks too strong, let's ban it without looking at it'. What I hope is that you can see that I've done that too. And it works. And it can work for other people like me who I've seen time and time again post to these boards. People who make a thread with something like: "I love the mechanics behind Bo9S, but I have a few issues..." The tendency is to jump on them and say "The problem is with you, not Bo9S. You can't read it well enough, or you haven't seem them in play, and you're wrong. I've played it and Bo9S is fine and you need to get with the program." But that isn't always true for every game, and I think we need to recognise that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Tome of Battle: Book of 9 Swords - Things to watch out for?
Top