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*Pathfinder & Starfinder
Tome of Battle: Book of 9 Swords - Things to watch out for?
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<blockquote data-quote="Rystil Arden" data-source="post: 3672435" data-attributes="member: 29014"><p>Even with Alienist, etc, I am perplexed that a Wizard Conjurer could have successfully obviated the need for a Fighter. Having looked pretty closely at all the Conjurer variants out there and played a good deal of Conjurer bad guys as the GM, I don't see it as being possible barring a series of circumstances that wouldn't fit in my campaign (the Fighter player would have to be fairly suboptimal, and the enemies would have to be relatively easy and not include certain types that destroy the Conjurer's shtick easily). It does sound like your campaign would be a great one for the full Bo9S though. When you're in a game with a guy who likes to play a Fighterish short but can't build strong characters and someone who likes to play a caster and can make a good combo, Bo9S can help the newbie because you would almost have to be trying to build an incompetent Bo9S character, assuming you always pick higher-level strikes when you are allowed to do so. You also have a player who doesn't get upset at being useless, which is a good thing. Even among my roleplayers who don't care too much about combat, they would start feeling bad if their character wasn't able to help at all, and one of the several guys in my group who usually play a Fighterish sort is a Door-Kicker who really wants to be helpful in combat (doesn't need to be the best of the group, but it's his favourite part of the game as far as I can tell, and he gets upset when his character is totally useless), but he doesn't like casters, and he doesn't like the Bo9S mechanics as much as I do. He is perfectly capable of building a Fighterish sort that can do well. I daresay he could have built one that could be useful to your game's Conjurer, though I don't know the details, of course.</p><p></p><p>Anyways, it sound to me like your game would benefit from adding the Bo9S, which is the question you came to the thread with. I highly recommend adding it!</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 3672435, member: 29014"] Even with Alienist, etc, I am perplexed that a Wizard Conjurer could have successfully obviated the need for a Fighter. Having looked pretty closely at all the Conjurer variants out there and played a good deal of Conjurer bad guys as the GM, I don't see it as being possible barring a series of circumstances that wouldn't fit in my campaign (the Fighter player would have to be fairly suboptimal, and the enemies would have to be relatively easy and not include certain types that destroy the Conjurer's shtick easily). It does sound like your campaign would be a great one for the full Bo9S though. When you're in a game with a guy who likes to play a Fighterish short but can't build strong characters and someone who likes to play a caster and can make a good combo, Bo9S can help the newbie because you would almost have to be trying to build an incompetent Bo9S character, assuming you always pick higher-level strikes when you are allowed to do so. You also have a player who doesn't get upset at being useless, which is a good thing. Even among my roleplayers who don't care too much about combat, they would start feeling bad if their character wasn't able to help at all, and one of the several guys in my group who usually play a Fighterish sort is a Door-Kicker who really wants to be helpful in combat (doesn't need to be the best of the group, but it's his favourite part of the game as far as I can tell, and he gets upset when his character is totally useless), but he doesn't like casters, and he doesn't like the Bo9S mechanics as much as I do. He is perfectly capable of building a Fighterish sort that can do well. I daresay he could have built one that could be useful to your game's Conjurer, though I don't know the details, of course. Anyways, it sound to me like your game would benefit from adding the Bo9S, which is the question you came to the thread with. I highly recommend adding it! [/QUOTE]
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Tome of Battle: Book of 9 Swords - Things to watch out for?
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