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Tome of Battle: Book of 9 Swords - Things to watch out for?
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<blockquote data-quote="AllisterH" data-source="post: 3672964" data-attributes="member: 51325"><p>In-game experience. Personally I love the Bo9S, mostly for making the fighters interesting in-combat to play with. Some observations.</p><p></p><p>1. The classes are all MAD. The fact is, if you build a barbarian with 32 pt versus a barbarian with 28 pt, in-game, I don't think you'll notice much of a difference. The same can be said for a fighter built with 25 pts versus 28 pts. For the martial adepts, this can be HUGE. The higher the pt total, the more powerful the character not only at 1st level but further down the road. The crusader is maybe the only one that you can get away with focusing on two stats a la a paladin that ignores CHA but like such a character, the character will be much weaker. Thus, I don't see barbarians with the same stats as a warblade or a fighter either (now a monk and a swordsage will have the same stats and a crusader and a paladin will have the same stats).</p><p></p><p>2. Existing fighters since 1E AD&D could not do it alone at high levels. The number of creatures that fly at high levels has remained consistent and the fact that at high levels you NEEDED a magic weapon has remained consistent. Even in 1E, with those dragons with those low HP total. If you simply let them land on the ground and attack, sure the fighter would rock but even back then, the DM was using a variant of Flyby attack (in his words, "Why the hell would a dragon with super intelligence give up such a tactical advantage?"). </p><p></p><p>3. The sweet spot for martial adepts is the levels 3-5 since they get more powerful manoeuvers but the normal melee classes don't get an iterative attack. Note also this is the same sweet spot for warlocks when they really shine better than fighters and also ironically, the best spot for reserve feats. This is more a quirk of the system itself.</p><p></p><p>4. Don't the regular fighters already feel small in the pants when a druid showed up? At levels 1-5, the animal companion is almost as tough as the FTR, their SNA are physically tougher than the SM equivalents and when a FTR is finally a better at his job, the druid gets shapechange and can easily outgrapple the FTR. Really, if there is a druid in the party, all of the melee classes should already be overshadowed IMO.</p><p></p><p>5. Single School martial adepts.</p><p>Seems kind of unneccessary IMO. Only the swordsage can really afford to get into more than 2 schools (which as the blade wizard is a flavour thing AND the fact they get medium BAB and a D8 HD as a balance thing) as a warblade and crusader are hard pressed to focus on more than 2. You want the higher level manoeuvers but since you need lower level pre-requisites, you can't simply at 15th level, just have the best of each school if you're a warblade.</p></blockquote><p></p>
[QUOTE="AllisterH, post: 3672964, member: 51325"] In-game experience. Personally I love the Bo9S, mostly for making the fighters interesting in-combat to play with. Some observations. 1. The classes are all MAD. The fact is, if you build a barbarian with 32 pt versus a barbarian with 28 pt, in-game, I don't think you'll notice much of a difference. The same can be said for a fighter built with 25 pts versus 28 pts. For the martial adepts, this can be HUGE. The higher the pt total, the more powerful the character not only at 1st level but further down the road. The crusader is maybe the only one that you can get away with focusing on two stats a la a paladin that ignores CHA but like such a character, the character will be much weaker. Thus, I don't see barbarians with the same stats as a warblade or a fighter either (now a monk and a swordsage will have the same stats and a crusader and a paladin will have the same stats). 2. Existing fighters since 1E AD&D could not do it alone at high levels. The number of creatures that fly at high levels has remained consistent and the fact that at high levels you NEEDED a magic weapon has remained consistent. Even in 1E, with those dragons with those low HP total. If you simply let them land on the ground and attack, sure the fighter would rock but even back then, the DM was using a variant of Flyby attack (in his words, "Why the hell would a dragon with super intelligence give up such a tactical advantage?"). 3. The sweet spot for martial adepts is the levels 3-5 since they get more powerful manoeuvers but the normal melee classes don't get an iterative attack. Note also this is the same sweet spot for warlocks when they really shine better than fighters and also ironically, the best spot for reserve feats. This is more a quirk of the system itself. 4. Don't the regular fighters already feel small in the pants when a druid showed up? At levels 1-5, the animal companion is almost as tough as the FTR, their SNA are physically tougher than the SM equivalents and when a FTR is finally a better at his job, the druid gets shapechange and can easily outgrapple the FTR. Really, if there is a druid in the party, all of the melee classes should already be overshadowed IMO. 5. Single School martial adepts. Seems kind of unneccessary IMO. Only the swordsage can really afford to get into more than 2 schools (which as the blade wizard is a flavour thing AND the fact they get medium BAB and a D8 HD as a balance thing) as a warblade and crusader are hard pressed to focus on more than 2. You want the higher level manoeuvers but since you need lower level pre-requisites, you can't simply at 15th level, just have the best of each school if you're a warblade. [/QUOTE]
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Tome of Battle: Book of 9 Swords - Things to watch out for?
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