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Tome of Battle - Book of 9 Swords
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<blockquote data-quote="WhatGravitas" data-source="post: 4194529" data-attributes="member: 33132"><p>Bear in mind that my player self-nerfed it - he saw it and was uncomfortable with it on his own.</p><p></p><p>Furthermore, it stacks up being *very* good compared to Divine Surge, Greater (which effectively does less damage if you don't burn Con) and other manoeuvres on the same level (4th):</p><ul> <li data-xf-list-type="ul">Bonesplitting Strike: +2 Con damage (i.e. + HD in damage - usually)</li> <li data-xf-list-type="ul">Death from Above: Needs Jump check, gives movement, makes target flat-footed for this attack and +4d6 damage</li> <li data-xf-list-type="ul">Obscuring Shadow Veil: +5d6 damage and target treats everything as 50% miss chance on a failed save</li> <li data-xf-list-type="ul">Searing Charge: Charge + 5d6 fire damage</li> <li data-xf-list-type="ul">Ruby Nightmare Blade: Double damage on successful Concentration check.</li> <li data-xf-list-type="ul">White Raven Strike: +4d6 damage and target is flat-footed until next turn</li> </ul><p>Considering that the crusader is already the most powerful class, due to his ability to produce vicious lose/lose-situations for enemies, I see +8d8 as very, very powerful. Note that the two most potent manoeuvres of the bunch there (obscuring shadow veil and ruby nightmare blade) are NOT available for the crusader. I mean, as a crusader, you don't want to dish out as much damage as possible, you're NOT the replacement for the barbarian - you are effectively a 15 ft. x 15 ft. area of impassibility and protection.</p><p></p><p>I see +4d8 as "average" compared to the ones above and +5d8 or +6d8 as "stacking up well".</p><p></p><p>Also: Both divine surge become more sane, if you switch the damage bonus, i.e. +6d8 for Divine Surge, +8d8 for Divine Surge, Greater.</p><p></p><p>Cheers, LT.</p></blockquote><p></p>
[QUOTE="WhatGravitas, post: 4194529, member: 33132"] Bear in mind that my player self-nerfed it - he saw it and was uncomfortable with it on his own. Furthermore, it stacks up being *very* good compared to Divine Surge, Greater (which effectively does less damage if you don't burn Con) and other manoeuvres on the same level (4th): [list] [*]Bonesplitting Strike: +2 Con damage (i.e. + HD in damage - usually) [*]Death from Above: Needs Jump check, gives movement, makes target flat-footed for this attack and +4d6 damage [*]Obscuring Shadow Veil: +5d6 damage and target treats everything as 50% miss chance on a failed save [*]Searing Charge: Charge + 5d6 fire damage [*]Ruby Nightmare Blade: Double damage on successful Concentration check. [*]White Raven Strike: +4d6 damage and target is flat-footed until next turn[/list]Considering that the crusader is already the most powerful class, due to his ability to produce vicious lose/lose-situations for enemies, I see +8d8 as very, very powerful. Note that the two most potent manoeuvres of the bunch there (obscuring shadow veil and ruby nightmare blade) are NOT available for the crusader. I mean, as a crusader, you don't want to dish out as much damage as possible, you're NOT the replacement for the barbarian - you are effectively a 15 ft. x 15 ft. area of impassibility and protection. I see +4d8 as "average" compared to the ones above and +5d8 or +6d8 as "stacking up well". Also: Both divine surge become more sane, if you switch the damage bonus, i.e. +6d8 for Divine Surge, +8d8 for Divine Surge, Greater. Cheers, LT. [/QUOTE]
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