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Tome of Battle: Good exemplar character?
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5108671" data-attributes="member: 35909"><p>(Build in progress)</p><p>Example below had starting stats of Str 16, Dex 14, Con 14, Int 12, Wis 12, Cha 8 before race and level up bonuses (level ups spent in dex to even out w/ str). Focuses mainly on Setting Sun, using his high str or dex as appropriate for the enemy on his throw maneuvers. Has a bit of almost everything. Can switch to the Desert Wind strikes (Searing Charge, Fan the Flames) to help combat aerial foes, and configure maneuvers based on the size of the opponents (switch to Soaring Raptor Strike against larger foes, for example).</p><p></p><p>[sblock]I'd also like to express how much I hate the arbitrary discipline weapons designation. I TRIED so hard to not give this guy a Spiked Chain. I wanted to do heavy flail, because it's just cool. But, not on any list. Then I was going to do unarmed strike, but that requires Superior Unarmed Strike or a monk dip just to do respectable damage. Not really any other discipline weapons that let you trip without provoking, so...may as well use the trite chain. Bah, I'll include feat chains for unarmed and chain, you pick. There's an unarmed swordsage adaptation, but it's far from official, so not touching that.[/sblock]</p><p></p><p>[Name], the Martial Controller</p><p><a href="http://www.d20srd.org/srd/monsters/elf.htm#woodElf" target="_blank">Wood Elf</a> Swordsage 9</p><p>HP: xx (9d8 +18)</p><p>AC: 26 (10 +6 armor +5 dex +2 wis +1 deflection +1 natural +1 insight)</p><p>Touch: 19; Flatfooted: 21</p><p>Str 18 (20), Dex 18 (20), Con 12 (14), Int 10, Wis 12 (14), Cha 8</p><p>Fortitude +6, Reflex +12, Will +9 (+2 saves when in SS stance)</p><p>BAB +6; Grapple +11; Initiative +7</p><p>Speed 30 ft</p><p></p><p>Full Attack: Spiked Chain +13/+8 (2d6 +8, 20/x2, 10' reach + adjacent, trip, +2 disarm)</p><p>-or-</p><p>Full Attack: Unarmed +13/+8 (d8 +6, 20/x2)</p><p>Snap Kick: Attach to any attack(s), all attacks at -2 that round. Unarmed +11 (d8 +3)</p><p></p><p>Feats(chain): Adaptive Style, Exotic Weapon Proficiency (spiked chain), Combat Reflexes, Hold the Line (C.Warrior)</p><p>Feats (unarmed): Improved Unarmed Strike, Adaptive Style, Superior Unarmed Strike, Snap Kick</p><p>Class: Quick to Act +2, Weapon Focus (Shadow Hand weapons; covers unarmed and chain), AC bonus, Insightful Strike (Setting Sun), Sense Magic, Defensive Stance (Setting Sun), Evasion</p><p></p><p>Maneuvers (IL 9, 7 readied):</p><p>1 Charging Minotaur (SD; Strike)</p><p>1 Counter Charge (SS; Counter) R</p><p>1 Distracting Ember (DW; Boost)</p><p>1 Sudden Leap (TC; Boost) R</p><p>2 Baffling Defense (SS; Counter)</p><p>2 Claw at the Moon (TC; Strike)</p><p>2 Cloak of Deception (SH; Boost) R</p><p>3 Soaring Raptor Strike (TC; Strike; only works on larger foes)</p><p>3 Fan the Flames (DW; Strike)</p><p>3 Devastating Throw (SS; Strike) R</p><p>4 Searing Charge (DW; Strike)</p><p>4 Fire Snake (DW; Strike; Ref DC 16 half) R</p><p>4 Comet Throw (SS; Strike; Ref DC 19 partial for secondary target) R</p><p>5 Soaring Throw (SS; Strike) R</p><p></p><p>Stances:</p><p>1 Step of the Wind (SS; ignore difficult terrain penalties, get +2 attack and +4 on bull rush and trip checks against enemies on difficult terrain)</p><p>1 Hunter's Sense (TC; Gain Scent ability)</p><p>3 Roots of the Mountain (SD; DR 2/--; +10 to resist bull rush, trip, overrun, grapple; +10 tumble DC through your space and threatened area)</p><p>5 Shifting Defense (SS; 5' step w/ each missed attack against you, costs an AoO) R</p><p></p><p>Gear (with chain):</p><p>[sblock]+1 Large Spiked Chain </p><p>Strongarm Bracers of Natural Armor +1 (MIC; use weapons one size larger)</p><p>+1 Mithral Breastplate</p><p>Cloak of Resistance +1</p><p>Gloves of Str +2</p><p>Boots of Agile Leaping and Dex +2 (MIC; 5 ranks in balance allows standing from prone as a swift action w/o provoking AoOs)</p><p>Belt of Ultimate Athleticism and Con +2 (MIC; swift action: Take 10 on Balance, Jump, Swim, and Tumble checks for 1 round, 1/day take 20 on next check)</p><p>Amulet of Wis +2</p><p>Dusty Rose Iuon Stone</p><p>Ring of Protection +1</p><p>Potion of Enlarge Person (x5)</p><p>Potion of Reduce Person (x5)</p><p>[/sblock]</p><p></p><p>Gear (unarmed):</p><p>[sblock]</p><p>+1 Mithral Breastplate</p><p>Cloak of Resistance +1</p><p>Gloves of Str +2</p><p>Boots of Agile Leaping and Dex +2 (MIC; 5 ranks in balance allows standing from prone as a swift action w/o provoking AoOs)</p><p>Belt of Ultimate Athleticism and Con +2 (MIC; swift action: Take 10 on Balance, Jump, Swim, and Tumble checks for 1 round, 1/day take 20 on next check)</p><p>Amulet of Mighty Fists +1 and Wis +2 (if the arcanists can just cast G Magic Weapon, scrap Mighty Fists)</p><p>Dusty Rose Iuon Stone</p><p>Ring of Protection +1</p><p>Bracers of Natural Armor +1</p><p>Potion of Enlarge Person (x5)</p><p>Potion of Reduce Person (x5)</p><p>[/sblock]</p><p></p><p>36000 gp starting wealth</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5108671, member: 35909"] (Build in progress) Example below had starting stats of Str 16, Dex 14, Con 14, Int 12, Wis 12, Cha 8 before race and level up bonuses (level ups spent in dex to even out w/ str). Focuses mainly on Setting Sun, using his high str or dex as appropriate for the enemy on his throw maneuvers. Has a bit of almost everything. Can switch to the Desert Wind strikes (Searing Charge, Fan the Flames) to help combat aerial foes, and configure maneuvers based on the size of the opponents (switch to Soaring Raptor Strike against larger foes, for example). [sblock]I'd also like to express how much I hate the arbitrary discipline weapons designation. I TRIED so hard to not give this guy a Spiked Chain. I wanted to do heavy flail, because it's just cool. But, not on any list. Then I was going to do unarmed strike, but that requires Superior Unarmed Strike or a monk dip just to do respectable damage. Not really any other discipline weapons that let you trip without provoking, so...may as well use the trite chain. Bah, I'll include feat chains for unarmed and chain, you pick. There's an unarmed swordsage adaptation, but it's far from official, so not touching that.[/sblock] [Name], the Martial Controller [url=http://www.d20srd.org/srd/monsters/elf.htm#woodElf]Wood Elf[/url] Swordsage 9 HP: xx (9d8 +18) AC: 26 (10 +6 armor +5 dex +2 wis +1 deflection +1 natural +1 insight) Touch: 19; Flatfooted: 21 Str 18 (20), Dex 18 (20), Con 12 (14), Int 10, Wis 12 (14), Cha 8 Fortitude +6, Reflex +12, Will +9 (+2 saves when in SS stance) BAB +6; Grapple +11; Initiative +7 Speed 30 ft Full Attack: Spiked Chain +13/+8 (2d6 +8, 20/x2, 10' reach + adjacent, trip, +2 disarm) -or- Full Attack: Unarmed +13/+8 (d8 +6, 20/x2) Snap Kick: Attach to any attack(s), all attacks at -2 that round. Unarmed +11 (d8 +3) Feats(chain): Adaptive Style, Exotic Weapon Proficiency (spiked chain), Combat Reflexes, Hold the Line (C.Warrior) Feats (unarmed): Improved Unarmed Strike, Adaptive Style, Superior Unarmed Strike, Snap Kick Class: Quick to Act +2, Weapon Focus (Shadow Hand weapons; covers unarmed and chain), AC bonus, Insightful Strike (Setting Sun), Sense Magic, Defensive Stance (Setting Sun), Evasion Maneuvers (IL 9, 7 readied): 1 Charging Minotaur (SD; Strike) 1 Counter Charge (SS; Counter) R 1 Distracting Ember (DW; Boost) 1 Sudden Leap (TC; Boost) R 2 Baffling Defense (SS; Counter) 2 Claw at the Moon (TC; Strike) 2 Cloak of Deception (SH; Boost) R 3 Soaring Raptor Strike (TC; Strike; only works on larger foes) 3 Fan the Flames (DW; Strike) 3 Devastating Throw (SS; Strike) R 4 Searing Charge (DW; Strike) 4 Fire Snake (DW; Strike; Ref DC 16 half) R 4 Comet Throw (SS; Strike; Ref DC 19 partial for secondary target) R 5 Soaring Throw (SS; Strike) R Stances: 1 Step of the Wind (SS; ignore difficult terrain penalties, get +2 attack and +4 on bull rush and trip checks against enemies on difficult terrain) 1 Hunter's Sense (TC; Gain Scent ability) 3 Roots of the Mountain (SD; DR 2/--; +10 to resist bull rush, trip, overrun, grapple; +10 tumble DC through your space and threatened area) 5 Shifting Defense (SS; 5' step w/ each missed attack against you, costs an AoO) R Gear (with chain): [sblock]+1 Large Spiked Chain Strongarm Bracers of Natural Armor +1 (MIC; use weapons one size larger) +1 Mithral Breastplate Cloak of Resistance +1 Gloves of Str +2 Boots of Agile Leaping and Dex +2 (MIC; 5 ranks in balance allows standing from prone as a swift action w/o provoking AoOs) Belt of Ultimate Athleticism and Con +2 (MIC; swift action: Take 10 on Balance, Jump, Swim, and Tumble checks for 1 round, 1/day take 20 on next check) Amulet of Wis +2 Dusty Rose Iuon Stone Ring of Protection +1 Potion of Enlarge Person (x5) Potion of Reduce Person (x5) [/sblock] Gear (unarmed): [sblock] +1 Mithral Breastplate Cloak of Resistance +1 Gloves of Str +2 Boots of Agile Leaping and Dex +2 (MIC; 5 ranks in balance allows standing from prone as a swift action w/o provoking AoOs) Belt of Ultimate Athleticism and Con +2 (MIC; swift action: Take 10 on Balance, Jump, Swim, and Tumble checks for 1 round, 1/day take 20 on next check) Amulet of Mighty Fists +1 and Wis +2 (if the arcanists can just cast G Magic Weapon, scrap Mighty Fists) Dusty Rose Iuon Stone Ring of Protection +1 Bracers of Natural Armor +1 Potion of Enlarge Person (x5) Potion of Reduce Person (x5) [/sblock] 36000 gp starting wealth [/QUOTE]
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Tome of Battle: Good exemplar character?
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