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[Tome of Battle] New Maneuvers
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<blockquote data-quote="mythSSK" data-source="post: 4875368" data-attributes="member: 29510"><p>Okay, that's the second complaint I've gotten about the PDFs not rendering correctly. They look fine on both my home and work machines, so I have no idea what the problem is or what to do about it. Have you got the latest Adobe reader? I will have a fiddle with things and see if I can fix it, but I can't give any guarantees (seeing as I can't even check to see if I fix the problem with anything I do).</p><p> </p><p>---</p><p> </p><p><strong>StreamOfTheSky - TIGER CLAW!</strong></p><p> </p><p>RE: Avian Wind Dance - Yeah, you're right, it does look a lot like Leaping Dragon Stance. Hm.</p><p> </p><p>RE: Deadly Leviathan Stance - I agree with the fact that it is a bit strong, waterbreathing is a bit much for a level 3 maneuver, but I actually question its presence in Tiger Claw at all. I might scrap it entirely (especially seeing as when I look at the new disciplines I've got saved for the new step of this project, I can see four different ocean/water/aquatic themed ones).</p><p> </p><p>RE: Evasive Leap - Have you got a suggestion for a better name?</p><p> </p><p>RE: Feral Crush - We don't need to keep this maneuvers where they are -- if you think it needs to be moved to Stone Dragon, that is definitely up for consideration.</p><p> </p><p>RE: Frenzied Badger Flurry - Good call. Agreed.</p><p> </p><p>RE: Grinning Wolf Glare - All your changes seem good.</p><p> </p><p>RE: Hydra's Metabolism - Just so you know, I actually already altered this one from the original, which didn't have the "less than half your hit points remaining" clause, which I thought made it a bit broken.</p><p> </p><p>AS AN ASIDE: I just tried to copy/paste out of the PDF and got weird gibberish instead of the text I highlighted "[FONT=T3Font_0]<span style="font-size: 9px">YHDQG\RXOHVVWKDQ</span>[/FONT]" is this similar to the problem everyone else is getting?</p><p> </p><p>RE: Lion's Pride Takedown - A rename might indeed be in order. Agreed about the level change -- got a name suggestion? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p> </p><p>RE: Roar of the Maned King - Yeah, but the only reason <em>blindness/deafness</em> is level 2 is because of the blindness part. Deafness is pretty situational, and mostly doesn't do heaps. Best thing it's good for is giving a spell failure chance. What if we drop the duration down a bit? 1 minute?</p><p> </p><p>RE: Savage Tidings - Heh, yeah, lots of stances. People just must like to make Tiger Claw stances, I guess! Like I said before, I'm taking new submissions for maneuvers as well, so if you feel like making some up (along with some White Raven ones <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />) go for it!</p><p> </p><p>RE: Talons of Light and Shadow - Yeah, I think you're right. I might scrap it entirely unless someone can give me a reason not to.</p><p> </p><p>---</p><p> </p><p><strong>gamecat!</strong></p><p> </p><p>Good point. I really need to work out how to fix Rally the Legion... like I said, <a href="http://www.enworld.org/forum/www.youtube.com/watch?v=9GgSdiX0kDI" target="_blank"><span style="color: #810081">I love the idea behind this maneuver</span></a> (Okay, I have no idea how to fix this link -- everytime I fix it it embeds the video instead of just being a link! Just copy/paste and edit it), so I don't want to just ditch it. It definitely needs a rewrite, though.</p><p> </p><p>RE: Glaring Blade... argh. I dunno. It seems too weak to bump up a level, but possibly too strong for level 1. If I up the damage to 2d6 do you think that makes it a solid level 2 maneuver?</p><p> </p><p>RE: Nova Guillotine - I just noticed that many maneuvers tend to do set amounts of ability damage rather than variable amounts. Should the amount of Int damage dealt by this be fixed? I think Int damage has less occasions where it will have an immediate benefit, unlike Str (not saying it's too situational), so keeping a little extra damage might be okay, but I'd drop it down to 2d6 at the absolute most.</p><p> </p><p>RE: Supernova Guillotine - I'm leery of dealing more Int damage, because the higher that gets, the more likely you are to drop a foe in a single hit by rendering him catatonic. Five Shadow Creeping Ice Enervation Strike (it IS fun to type!) spreads its damage out -- it'd be quite a bit stronger if it did 6d6 damage to a single ability score instead of 2d6 to three! I'm not sure how to balance it out. What if we either A) add in 2d6 damage to a second mental ability score; or B) drop the damage down to being comparable to FSCIES and do 2d6 damage to all three mental ability scores? I like B, balanced by the fact that it deals half damage as well as half ability damage on a successful save. I would also bump its prereq's up to 5 (like FSCIES).</p><p> </p><p>RE: Zephyr's Strike -- as StreamofTheSky pointed out, it is actually a fair bit stronger than Absolute Steel, which is a level 3 IH stance. It actually kind of just looks like an upgraded version of it, which makes me question it being in DW and not IH.</p><p> </p><p>---</p><p> </p><p>Okay, brain hurting from staring at maneuvers too long again. Thanks for all the help so far, guys. Keep it coming <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="mythSSK, post: 4875368, member: 29510"] Okay, that's the second complaint I've gotten about the PDFs not rendering correctly. They look fine on both my home and work machines, so I have no idea what the problem is or what to do about it. Have you got the latest Adobe reader? I will have a fiddle with things and see if I can fix it, but I can't give any guarantees (seeing as I can't even check to see if I fix the problem with anything I do). --- [B]StreamOfTheSky - TIGER CLAW![/B] RE: Avian Wind Dance - Yeah, you're right, it does look a lot like Leaping Dragon Stance. Hm. RE: Deadly Leviathan Stance - I agree with the fact that it is a bit strong, waterbreathing is a bit much for a level 3 maneuver, but I actually question its presence in Tiger Claw at all. I might scrap it entirely (especially seeing as when I look at the new disciplines I've got saved for the new step of this project, I can see four different ocean/water/aquatic themed ones). RE: Evasive Leap - Have you got a suggestion for a better name? RE: Feral Crush - We don't need to keep this maneuvers where they are -- if you think it needs to be moved to Stone Dragon, that is definitely up for consideration. RE: Frenzied Badger Flurry - Good call. Agreed. RE: Grinning Wolf Glare - All your changes seem good. RE: Hydra's Metabolism - Just so you know, I actually already altered this one from the original, which didn't have the "less than half your hit points remaining" clause, which I thought made it a bit broken. AS AN ASIDE: I just tried to copy/paste out of the PDF and got weird gibberish instead of the text I highlighted "[FONT=T3Font_0][SIZE=1]YHDQG\RXOHVVWKDQ[/SIZE][/FONT]" is this similar to the problem everyone else is getting? RE: Lion's Pride Takedown - A rename might indeed be in order. Agreed about the level change -- got a name suggestion? :D RE: Roar of the Maned King - Yeah, but the only reason [I]blindness/deafness[/I] is level 2 is because of the blindness part. Deafness is pretty situational, and mostly doesn't do heaps. Best thing it's good for is giving a spell failure chance. What if we drop the duration down a bit? 1 minute? RE: Savage Tidings - Heh, yeah, lots of stances. People just must like to make Tiger Claw stances, I guess! Like I said before, I'm taking new submissions for maneuvers as well, so if you feel like making some up (along with some White Raven ones :P) go for it! RE: Talons of Light and Shadow - Yeah, I think you're right. I might scrap it entirely unless someone can give me a reason not to. --- [B]gamecat![/B] Good point. I really need to work out how to fix Rally the Legion... like I said, [URL="http://www.enworld.org/forum/www.youtube.com/watch?v=9GgSdiX0kDI"][COLOR=#810081]I love the idea behind this maneuver[/COLOR][/URL] (Okay, I have no idea how to fix this link -- everytime I fix it it embeds the video instead of just being a link! Just copy/paste and edit it), so I don't want to just ditch it. It definitely needs a rewrite, though. RE: Glaring Blade... argh. I dunno. It seems too weak to bump up a level, but possibly too strong for level 1. If I up the damage to 2d6 do you think that makes it a solid level 2 maneuver? RE: Nova Guillotine - I just noticed that many maneuvers tend to do set amounts of ability damage rather than variable amounts. Should the amount of Int damage dealt by this be fixed? I think Int damage has less occasions where it will have an immediate benefit, unlike Str (not saying it's too situational), so keeping a little extra damage might be okay, but I'd drop it down to 2d6 at the absolute most. RE: Supernova Guillotine - I'm leery of dealing more Int damage, because the higher that gets, the more likely you are to drop a foe in a single hit by rendering him catatonic. Five Shadow Creeping Ice Enervation Strike (it IS fun to type!) spreads its damage out -- it'd be quite a bit stronger if it did 6d6 damage to a single ability score instead of 2d6 to three! I'm not sure how to balance it out. What if we either A) add in 2d6 damage to a second mental ability score; or B) drop the damage down to being comparable to FSCIES and do 2d6 damage to all three mental ability scores? I like B, balanced by the fact that it deals half damage as well as half ability damage on a successful save. I would also bump its prereq's up to 5 (like FSCIES). RE: Zephyr's Strike -- as StreamofTheSky pointed out, it is actually a fair bit stronger than Absolute Steel, which is a level 3 IH stance. It actually kind of just looks like an upgraded version of it, which makes me question it being in DW and not IH. --- Okay, brain hurting from staring at maneuvers too long again. Thanks for all the help so far, guys. Keep it coming :D [/QUOTE]
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