Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[Tome of Battle] New Maneuvers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="StreamOfTheSky" data-source="post: 4875971" data-attributes="member: 35909"><p>I'm not really good at naming in general, so no real ideas for renames. I don't mind Evasive Leap, was just sort of pointing it out to be funny. For Lion's Pride..I dunno. Jaws of the Wolf? Reaping Wolf's Bite?</p><p></p><p>Hadn't really thought about new manuevers before now, so I currently have nothing to contribute for WR.</p><p></p><p>Roar of the Maned King: Maybe that would be enough.</p><p></p><p>.......</p><p>Stone Dragon</p><p></p><p>Boulder Crush: Seems kinda powerful, with the damage, knockdown, and decent stun duration. Not sure if it's balanced. Normally bull rushes are standard actions or done as part of a charge. Ifthis is a full round action, state that you can initiate it as part of a charge, otherwise as written you have to be in melee already.</p><p></p><p>Boulder Fall: This one is odd, seems more like Tiger Claw, and has an editing problem "If you fails the jump check..." It's also fairly impractical...even with a running start, each 10 ft of height you get is a DC multiple of 40 (80 for 20 ft, etc...). Poorly thought out overall, IMO. I'm guessing the person wanted to recreate Bowser's crush attack from Super Smash Brothers.</p><p></p><p>Crushing Fist Stance: Pretty good, makes unarmed more viable for stone dragon.</p><p></p><p>Do Not Go Gently: Just say you stabalize automatically on your turn, it'd still not be broken. Still very suspect usefulness, and humorously rolling the dice (figuratively AND literally) that it'll be granted if you're a crusader. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Dust Whispers: Cool. Maybe should be a level 5 stance like Hear the Unseen (Diamond Mind), otherwise good.</p><p></p><p>Embrace of the Avalanche: It says fort partial, but seems more like fort negates to me. I assume the nonlethal damage happens "after" the regular melee damage? Even then, this seems too good. It's a level 5 save-or-lose maneuver. Sure, they can sort of act at 0 hp, but not to much effect. Maybe a higher level like 7-8, maybe just remove it.</p><p></p><p>Footfall of Little Earthquakes: Great. Maybe make it once per round when they first enter an affected square, or at the start of their turn if they begin in the area. As written, I assume you meant it to be once per round on the initiator's turn. You could also call said area difficult terrain, adding to tumble DC, making 5 ft steps to or away from the initiator impossible for most, and making charging him harder/impossible. Maybe that's too good, just some thoughts.</p><p></p><p>Gait of the Unshakeable Mountain: Awesome. The existing level 8 stance already gives crit immunity, maybe drop this one's down to 50% to step on less toes. One specific example I'd like you to clarify: When you say you can't evne be moved by spells, I get things like <em>slide</em> won't work. I assume teleportation also fails. What about grease making you fall down? This stance might have to be Su, to resist spells.</p><p></p><p>Grasp of the Earth: Might be too good for level 2. Grapple at early levels can really put a lot of creatures completely out of commision, and a sizeable bonus at low levels could do a lot. Drop it to half IL or ncrease the level.</p><p></p><p>Shockwave Fist: Fine.</p><p></p><p>Stone Spire: Maybe specify if it only works in certain terrain. It's summoning, so I guess it doesn't have to make sense. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Strength of the Earth Dragon: No problems. Ironically, it would be the most useful to someone with a fistful of SA dice, lol.</p><p></p><p>Titanic Mountain Hammer: Ancient is 12d6 at level 7, not sure if it should be 20d6 for a level 9. I suppose it's ok.</p><p></p><p>Unyielding Mountain: I had an idea like this for a homebrew class once, so I'm in favor of it! Level 2 is a strange place for a stance to be at, just to note that.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4875971, member: 35909"] I'm not really good at naming in general, so no real ideas for renames. I don't mind Evasive Leap, was just sort of pointing it out to be funny. For Lion's Pride..I dunno. Jaws of the Wolf? Reaping Wolf's Bite? Hadn't really thought about new manuevers before now, so I currently have nothing to contribute for WR. Roar of the Maned King: Maybe that would be enough. ....... Stone Dragon Boulder Crush: Seems kinda powerful, with the damage, knockdown, and decent stun duration. Not sure if it's balanced. Normally bull rushes are standard actions or done as part of a charge. Ifthis is a full round action, state that you can initiate it as part of a charge, otherwise as written you have to be in melee already. Boulder Fall: This one is odd, seems more like Tiger Claw, and has an editing problem "If you fails the jump check..." It's also fairly impractical...even with a running start, each 10 ft of height you get is a DC multiple of 40 (80 for 20 ft, etc...). Poorly thought out overall, IMO. I'm guessing the person wanted to recreate Bowser's crush attack from Super Smash Brothers. Crushing Fist Stance: Pretty good, makes unarmed more viable for stone dragon. Do Not Go Gently: Just say you stabalize automatically on your turn, it'd still not be broken. Still very suspect usefulness, and humorously rolling the dice (figuratively AND literally) that it'll be granted if you're a crusader. :) Dust Whispers: Cool. Maybe should be a level 5 stance like Hear the Unseen (Diamond Mind), otherwise good. Embrace of the Avalanche: It says fort partial, but seems more like fort negates to me. I assume the nonlethal damage happens "after" the regular melee damage? Even then, this seems too good. It's a level 5 save-or-lose maneuver. Sure, they can sort of act at 0 hp, but not to much effect. Maybe a higher level like 7-8, maybe just remove it. Footfall of Little Earthquakes: Great. Maybe make it once per round when they first enter an affected square, or at the start of their turn if they begin in the area. As written, I assume you meant it to be once per round on the initiator's turn. You could also call said area difficult terrain, adding to tumble DC, making 5 ft steps to or away from the initiator impossible for most, and making charging him harder/impossible. Maybe that's too good, just some thoughts. Gait of the Unshakeable Mountain: Awesome. The existing level 8 stance already gives crit immunity, maybe drop this one's down to 50% to step on less toes. One specific example I'd like you to clarify: When you say you can't evne be moved by spells, I get things like [i]slide[/i] won't work. I assume teleportation also fails. What about grease making you fall down? This stance might have to be Su, to resist spells. Grasp of the Earth: Might be too good for level 2. Grapple at early levels can really put a lot of creatures completely out of commision, and a sizeable bonus at low levels could do a lot. Drop it to half IL or ncrease the level. Shockwave Fist: Fine. Stone Spire: Maybe specify if it only works in certain terrain. It's summoning, so I guess it doesn't have to make sense. :) Strength of the Earth Dragon: No problems. Ironically, it would be the most useful to someone with a fistful of SA dice, lol. Titanic Mountain Hammer: Ancient is 12d6 at level 7, not sure if it should be 20d6 for a level 9. I suppose it's ok. Unyielding Mountain: I had an idea like this for a homebrew class once, so I'm in favor of it! Level 2 is a strange place for a stance to be at, just to note that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[Tome of Battle] New Maneuvers
Top