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[Tome of Battle] New Maneuvers
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<blockquote data-quote="mythSSK" data-source="post: 4877965" data-attributes="member: 29510"><p>I've had some people vehemently protest the inclusion of the Shadow Hand Shadow Mimicry maneuvers. I'd like to get feedback from more people before I make a decision whether to keep them or not. What are everyone's thoughts on them? I've reproduced them below, for those who still can't get into the PDFs. They're obviously based on the <em>shadow evocation </em>spells.</p><p></p><p>----</p><p></p><p><strong>SHADOW MIMICRY</strong></p><p>Shadow Hand</p><p><strong>Level:</strong> 4</p><p><strong>Prerequisite:</strong> 1 Shadow Hand maneuver</p><p><strong>Initiation Action:</strong> See text</p><p><strong>Range: </strong>See text</p><p><strong>Target:</strong> See text</p><p><strong>Duration: </strong>See text</p><p><strong>Saving Throw:</strong> Will partial; see text</p><p>With this maneuver, you can imitate any other maneuver – but not stance – of 3rd level or lower. If the maneuver you are imitating is not one you know, you must succeed on a Martial Lore check with a DC equal to 15 + twice the maneuver’s level. If you fail this check, the imitation fails and the maneuver is lost. </p><p>Shadow Mimicry is treated as a maneuver of the same type as the maneuver it imitates, and its initiation action is the same as that of the imitated maneuver. While the imitated maneuver functions normally for the most part, it is only a facsimile. In addition to any saves normally offered by the maneuver, any creature targeted by it may attempt a Will save or Martial Lore check (DC 14 + Wis modifier) to recognize and defeat the sham. Against a creature that makes it save/check, any damage the imitated maneuver deals is reduced to 20% of its normal amount, and any special effects it may have are only 20% likely to actually occur.</p><p>When you use this maneuver to imitate a maneuver that is a supernatural ability, it is a supernatural ability.</p><p></p><p><strong>SHADOW MIMICRY, GREATER</strong></p><p>Shadow Hand</p><p><strong>Level: </strong>8</p><p><strong>Prerequisite: </strong>3 Shadow Hand maneuvers</p><p><strong>Initiation Action: </strong>See text</p><p><strong>Range:</strong> See text</p><p><strong>Target:</strong> See text</p><p><strong>Duration: </strong>See text</p><p><strong>Saving Throw:</strong> Will partial; see text</p><p>This maneuver functions like shadow mimicry, except as above and it can imitate maneuvers of up to 7th level, the save DC is 18 + Wis modifier, and if a creature saves or makes a successful Martial Lore check the damage is reduced to 60% and any special effects are 60% likely to occur.</p><p>When you use this maneuver to imitate a maneuver that is a supernatural ability, it is a supernatural ability.</p></blockquote><p></p>
[QUOTE="mythSSK, post: 4877965, member: 29510"] I've had some people vehemently protest the inclusion of the Shadow Hand Shadow Mimicry maneuvers. I'd like to get feedback from more people before I make a decision whether to keep them or not. What are everyone's thoughts on them? I've reproduced them below, for those who still can't get into the PDFs. They're obviously based on the [I]shadow evocation [/I]spells. ---- [B]SHADOW MIMICRY[/B] Shadow Hand [B]Level:[/B] 4 [B]Prerequisite:[/B] 1 Shadow Hand maneuver [B]Initiation Action:[/B] See text [B]Range: [/B]See text [B]Target:[/B] See text [B]Duration: [/B]See text [B]Saving Throw:[/B] Will partial; see text With this maneuver, you can imitate any other maneuver – but not stance – of 3rd level or lower. If the maneuver you are imitating is not one you know, you must succeed on a Martial Lore check with a DC equal to 15 + twice the maneuver’s level. If you fail this check, the imitation fails and the maneuver is lost. Shadow Mimicry is treated as a maneuver of the same type as the maneuver it imitates, and its initiation action is the same as that of the imitated maneuver. While the imitated maneuver functions normally for the most part, it is only a facsimile. In addition to any saves normally offered by the maneuver, any creature targeted by it may attempt a Will save or Martial Lore check (DC 14 + Wis modifier) to recognize and defeat the sham. Against a creature that makes it save/check, any damage the imitated maneuver deals is reduced to 20% of its normal amount, and any special effects it may have are only 20% likely to actually occur. When you use this maneuver to imitate a maneuver that is a supernatural ability, it is a supernatural ability. [B]SHADOW MIMICRY, GREATER[/B] Shadow Hand [B]Level: [/B]8 [B]Prerequisite: [/B]3 Shadow Hand maneuvers [B]Initiation Action: [/B]See text [B]Range:[/B] See text [B]Target:[/B] See text [B]Duration: [/B]See text [B]Saving Throw:[/B] Will partial; see text This maneuver functions like shadow mimicry, except as above and it can imitate maneuvers of up to 7th level, the save DC is 18 + Wis modifier, and if a creature saves or makes a successful Martial Lore check the damage is reduced to 60% and any special effects are 60% likely to occur. When you use this maneuver to imitate a maneuver that is a supernatural ability, it is a supernatural ability. [/QUOTE]
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