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General Tabletop Discussion
*Pathfinder & Starfinder
Tome of Battle - spells for fighters? How does that work?
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<blockquote data-quote="Lonely Tylenol" data-source="post: 3713152" data-attributes="member: 18549"><p>Well, if something gives a +20 bonus to Jump checks, sure. You might notice that of the group of manoeuvres that allow you to chuck a character across a room, I included the ones that allow you to throw said opponent 20 feet or more automatically, and didn't include the ones that allow you to throw someone only about 10 feet or so. I drew the line arbitrarily where I thought it went from "expert martial artist" to "superhuman strength". I tried to err on the side of excluding manoeuvres from my list, so while a power might allow you, on a good roll, to chuck an orc 30 feet, I still excluded it because the base distance was only 10.</p><p></p><p>As for longstrider, I would apply the same logic, and assume that the spell is duplicating a mundane effect. If a Bo9S manoeuvre appeared that gave a +10 bonus to movement (and there may be one--I can't remember), it would probably have not made my list since there is already a non-magical way to get that ability. Prior to the appearance of this particular item, there was no non-magical way to dispel magic, so the appearance of a new power that dispels magic is duplicating a spell effect.</p><p></p><p>And on top of this, you've singled out one somewhat questionable item from a list of dozens. It hardly collapses my house of cards.</p><p></p><p></p><p></p><p>Well, it seems to me that you're just saying that it's better than Dispel Magic, because it also cures status conditions. That's fine. I tried to downplay the fact that it was, strictly speaking, better than the spell it duplicates, but if you want to point that out, go ahead.</p><p></p><p></p><p>I'm aware that this is an option. There are, as I'm sure you're aware, entire published d20 games dedicated to such an undertaking, some of which I have played. That doesn't speak to the point I was making, which is that the assumption behind the PHB is swords <em>and</em> sorcery. The whole package. Which is a way of illustrating by analogy that the whole package of Bo9S includes wuxia. It was designed to support that genre, although you can strip all the hocus pocus out and play without it, just as you can strip the hocus pocus out of the PHB and play low-magic.</p><p></p><p></p><p>Not necessarily. But I do notice that the Bo9S crowd get their backs up when someone points out that all the manoeuvres are named as though by the cast of Naruto. I don't really understand why this is. I happen to like that sort of thing.</p></blockquote><p></p>
[QUOTE="Lonely Tylenol, post: 3713152, member: 18549"] Well, if something gives a +20 bonus to Jump checks, sure. You might notice that of the group of manoeuvres that allow you to chuck a character across a room, I included the ones that allow you to throw said opponent 20 feet or more automatically, and didn't include the ones that allow you to throw someone only about 10 feet or so. I drew the line arbitrarily where I thought it went from "expert martial artist" to "superhuman strength". I tried to err on the side of excluding manoeuvres from my list, so while a power might allow you, on a good roll, to chuck an orc 30 feet, I still excluded it because the base distance was only 10. As for longstrider, I would apply the same logic, and assume that the spell is duplicating a mundane effect. If a Bo9S manoeuvre appeared that gave a +10 bonus to movement (and there may be one--I can't remember), it would probably have not made my list since there is already a non-magical way to get that ability. Prior to the appearance of this particular item, there was no non-magical way to dispel magic, so the appearance of a new power that dispels magic is duplicating a spell effect. And on top of this, you've singled out one somewhat questionable item from a list of dozens. It hardly collapses my house of cards. Well, it seems to me that you're just saying that it's better than Dispel Magic, because it also cures status conditions. That's fine. I tried to downplay the fact that it was, strictly speaking, better than the spell it duplicates, but if you want to point that out, go ahead. I'm aware that this is an option. There are, as I'm sure you're aware, entire published d20 games dedicated to such an undertaking, some of which I have played. That doesn't speak to the point I was making, which is that the assumption behind the PHB is swords [i]and[/i] sorcery. The whole package. Which is a way of illustrating by analogy that the whole package of Bo9S includes wuxia. It was designed to support that genre, although you can strip all the hocus pocus out and play without it, just as you can strip the hocus pocus out of the PHB and play low-magic. Not necessarily. But I do notice that the Bo9S crowd get their backs up when someone points out that all the manoeuvres are named as though by the cast of Naruto. I don't really understand why this is. I happen to like that sort of thing. [/QUOTE]
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Tome of Battle - spells for fighters? How does that work?
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